Linking back conversation wrong conversant
Linking back conversation wrong conversant
Hello. I have a dialog where the player talks to NPC1. The player says "I would like..." and there are 3 answer options. In each option, NPC1 says something to the player and then I link the conversation to another conversation with another NPC2 who says an interjection to the player. After this, I link back to the group node of the previous conversation, where all the answer options are selectable. This works otherwise, but when we come back to the conversation, the conversant is NPC2 and not NPC1. When NPC1 says something in a conversation, he turns into the conversant.
Re: Linking back conversation wrong conversant
Hi,
What Dialogue System version are you using?
When the conversation changes, it should update the conversant (e.g., [var=Conversant] value), but it should do this both times -- when you link to the second conversation and when you link back to the original conversation.
What Dialogue System version are you using?
When the conversation changes, it should update the conversant (e.g., [var=Conversant] value), but it should do this both times -- when you link to the second conversation and when you link back to the original conversation.
Re: Linking back conversation wrong conversant
Im using 2.2.40
Re: Linking back conversation wrong conversant
Hi,
Can you back up your project, update to the current version (2.2.41.1) or the upcoming version 2.2.42 that should be available later today, and check if this still happens in your project?
Can you back up your project, update to the current version (2.2.41.1) or the upcoming version 2.2.42 that should be available later today, and check if this still happens in your project?