About the dialogue text
Re: About the dialogue text
Hi,
Expand Top Left and increase the value of:
You can even change this at runtime while your game is playing. It's an easy way to see a live view of how it will look. The GUISkin will remember the changes when you stop playing.
Expand Top Left and increase the value of:
- Font Size: To change the font size.
- Alignment: To change the alignment.
- Normal: (Expand the foldout) To change the color.
You can even change this at runtime while your game is playing. It's an easy way to see a live view of how it will look. The GUISkin will remember the changes when you stop playing.
-
- Posts: 80
- Joined: Sun Jul 17, 2016 3:38 pm
Re: About the dialogue text
Thanks
Can I also change the sprite for the portraits?
And also for the alert messages?
Can I also change the sprite for the portraits?
And also for the alert messages?
Re: About the dialogue text
Of course! I'm assuming you're using the JRPG Dialiogue UI, but the idea is similar for any of the legacy Unity GUIs:
To change the alert appearance:
To change the alert appearance:
- Inspect GUIRoot > Alert Panel.
- The child GameObject named Alert uses the GUI Style "Middle Center". You can change this or assign a different GUI Style to the Gui Style Name field.
- The panel itself uses a window GUI Style named "Panel". You can change this or assign a different GUI Style to the Gui Style Name field.
- Inspect GUIRoot > Dialogue Panel > Portrait Panel.
- The Portrait Panel uses the same GUI Style as the Alert Panel ("Panel"). You can also change the size and position of any of these panels by editing the Scaled Rect section.
- To use a different portrait for each character, make sure you've assigned portrait images in the Actors section of the dialogue database.
-
- Posts: 80
- Joined: Sun Jul 17, 2016 3:38 pm
Re: About the dialogue text
Yes, I copy the JRPG UI from Legacy Prefabs.
-
- Posts: 80
- Joined: Sun Jul 17, 2016 3:38 pm
Re: About the dialogue text
Hello, I still have a question. How can I change the text "Continue" inside the continue button?
Re: About the dialogue text
Hi,
Expand GUIRoot > Dialogue Panel > Text Panel and inspect Continue Button. Change the Text field:
If you're localizing to multiple languages, the value of Text is the field name used in the Localized Text Table.
Expand GUIRoot > Dialogue Panel > Text Panel and inspect Continue Button. Change the Text field:
If you're localizing to multiple languages, the value of Text is the field name used in the Localized Text Table.
Re: About the dialogue text
Happy to help!
-
- Posts: 80
- Joined: Sun Jul 17, 2016 3:38 pm
Re: About the dialogue text
Hi, I still have a question, how to change the Alert Message UI?