Announcements, support questions, and discussion for the Dialogue System.
HaiiroMukuro
Posts: 80 Joined: Sun Jul 17, 2016 3:38 pm
Post
by HaiiroMukuro » Sun Oct 02, 2016 3:57 am
Good day!
Where I can change the size, the color and the alignment of the dialogue text here?
Tony Li
Posts: 21069 Joined: Thu Jul 18, 2013 1:27 pm
Post
by Tony Li » Sun Oct 02, 2016 8:35 am
Hi,
Expand
Top Left and increase the value of:
Font Size : To change the font size.
Alignment : To change the alignment.
Normal : (Expand the foldout) To change the color.
You can even change this at runtime while your game is playing. It's an easy way to see a live view of how it will look. The GUISkin will remember the changes when you stop playing.
HaiiroMukuro
Posts: 80 Joined: Sun Jul 17, 2016 3:38 pm
Post
by HaiiroMukuro » Sun Oct 02, 2016 12:02 pm
Thanks
Can I also change the sprite for the portraits?
And also for the alert messages?
Tony Li
Posts: 21069 Joined: Thu Jul 18, 2013 1:27 pm
Post
by Tony Li » Sun Oct 02, 2016 12:17 pm
Of course! I'm assuming you're using the JRPG Dialiogue UI, but the idea is similar for any of the legacy Unity GUIs:
To change the alert appearance:
Inspect GUIRoot > Alert Panel.
The child GameObject named Alert uses the GUI Style "Middle Center". You can change this or assign a different GUI Style to the Gui Style Name field.
The panel itself uses a window GUI Style named "Panel". You can change this or assign a different GUI Style to the Gui Style Name field.
To change the portrait image appearance:
Inspect GUIRoot > Dialogue Panel > Portrait Panel.
The Portrait Panel uses the same GUI Style as the Alert Panel ("Panel"). You can also change the size and position of any of these panels by editing the Scaled Rect section.
To use a different portrait for each character, make sure you've assigned portrait images in the Actors section of the dialogue database.
HaiiroMukuro
Posts: 80 Joined: Sun Jul 17, 2016 3:38 pm
Post
by HaiiroMukuro » Sun Oct 02, 2016 3:40 pm
Hello, I still have a question. How can I change the text "Continue" inside the continue button?
Tony Li
Posts: 21069 Joined: Thu Jul 18, 2013 1:27 pm
Post
by Tony Li » Sun Oct 02, 2016 4:28 pm
Hi,
Expand GUIRoot > Dialogue Panel > Text Panel and inspect Continue Button. Change the
Text field:
If you're
localizing to multiple languages, the value of Text is the field name used in the Localized Text Table.
HaiiroMukuro
Posts: 80 Joined: Sun Jul 17, 2016 3:38 pm
Post
by HaiiroMukuro » Tue Oct 04, 2016 12:46 pm
Hi, I still have a question, how to change the Alert Message UI?