Bark Specefic Entry

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Kamotachi
Posts: 44
Joined: Fri Nov 29, 2019 9:03 pm

Bark Specefic Entry

Post by Kamotachi »

Hi!
I've an easy question.
It's possible from a "Dialogue System Trigger" component call an specific entry as a Bark?

You can set a Bark as an Action, and call a Conversation in the "Bark source". But it's possible to select the Entry you want?

If not, it's not a problem, I'll create diferent Conversations per NPC.
It was just for convenience, to put all of a character's /NPC texts in a single conversation.

Thanks!
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Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bark Specefic Entry

Post by Tony Li »

Hi,

Yes, you can bark a specific entry. Set a DS variable, and set the conditions on the bark entries to check that DS variable.
Kamotachi
Posts: 44
Joined: Fri Nov 29, 2019 9:03 pm

Re: Bark Specefic Entry

Post by Kamotachi »

OMG! Of course! :oops: :oops: :oops:
Thanks!
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Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bark Specefic Entry

Post by Tony Li »

Glad to help!
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