Hi!
I've an easy question.
It's possible from a "Dialogue System Trigger" component call an specific entry as a Bark?
You can set a Bark as an Action, and call a Conversation in the "Bark source". But it's possible to select the Entry you want?
If not, it's not a problem, I'll create diferent Conversations per NPC.
It was just for convenience, to put all of a character's /NPC texts in a single conversation.
Thanks!
Bark Specefic Entry
Re: Bark Specefic Entry
Hi,
Yes, you can bark a specific entry. Set a DS variable, and set the conditions on the bark entries to check that DS variable.
Yes, you can bark a specific entry. Set a DS variable, and set the conditions on the bark entries to check that DS variable.
Re: Bark Specefic Entry
OMG! Of course!
Thanks!
Thanks!