Change conversation

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dryuk
Posts: 7
Joined: Sun Dec 25, 2022 2:25 pm

Change conversation

Post by dryuk »

Hello, I want to change the scene and conversation with this. For this, I do next

Code: Select all

IEnumerator NewSceen(int ind)
    {
        DSC.StopConversation();
        DSC.StartConversation("Second");
        yield return new WaitForSeconds(1f);
        SceneManager.LoadScene(ind);
    }
I receive this message and the conversation don't change
Dialogue System: Another conversation is already active. Not starting
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Tony Li
Posts: 22110
Joined: Thu Jul 18, 2013 1:27 pm

Re: Change conversation

Post by Tony Li »

Hi,

I notice you're using DSC.StopConversation(). Does your scene have more than one Dialogue Manager?

If not, try:

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DialogueManager.StopAllConversations();
DialogueManager.StartConversation("Second");
You don't need a reference to the Dialogue Manager's DialogueSystemController.
dryuk
Posts: 7
Joined: Sun Dec 25, 2022 2:25 pm

Re: Change conversation

Post by dryuk »

If I set this to false, everything is good
1.png
1.png (35.74 KiB) Viewed 709 times

But with true I have the same error.
I need true for the set

Code: Select all

PixelCrushers.DialogueSystem.DialogueLua.SetVariable
Does your scene have more than one Dialogue Manager?
Yes, I have one conversation in the scene.
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Tony Li
Posts: 22110
Joined: Thu Jul 18, 2013 1:27 pm

Re: Change conversation

Post by Tony Li »

Why did you untick the Dialogue Manager's Don't Destroy On Load checkbox? (This info will help me provide a better answer to you.)

Have you tried DialogueManager.StopAllConversations()?

If don't understand your question about DialogueLua.SetVariable(). How can I help?
dryuk
Posts: 7
Joined: Sun Dec 25, 2022 2:25 pm

Re: Change conversation

Post by dryuk »

This doesn't help me.
DialogueManager.StopAllConversations()
I resolve my problem using a workaround with PlayerPrefs

Thanks for helping
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Tony Li
Posts: 22110
Joined: Thu Jul 18, 2013 1:27 pm

Re: Change conversation

Post by Tony Li »

I'm glad you got it working.
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