Announcements, support questions, and discussion for the Dialogue System.
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dryuk
- Posts: 7
- Joined: Sun Dec 25, 2022 2:25 pm
Post
by dryuk »
Hello, I want to change the scene and conversation with this. For this, I do next
Code: Select all
IEnumerator NewSceen(int ind)
{
DSC.StopConversation();
DSC.StartConversation("Second");
yield return new WaitForSeconds(1f);
SceneManager.LoadScene(ind);
}
I receive this message and the conversation don't change
Dialogue System: Another conversation is already active. Not starting
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Tony Li
- Posts: 22110
- Joined: Thu Jul 18, 2013 1:27 pm
Post
by Tony Li »
Hi,
I notice you're using DSC.StopConversation(). Does your scene have more than one Dialogue Manager?
If not, try:
Code: Select all
DialogueManager.StopAllConversations();
DialogueManager.StartConversation("Second");
You don't need a reference to the Dialogue Manager's DialogueSystemController.
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dryuk
- Posts: 7
- Joined: Sun Dec 25, 2022 2:25 pm
Post
by dryuk »
If I set this to false, everything is good
- 1.png (35.74 KiB) Viewed 703 times
But with true I have the same error.
I need true for the set
Code: Select all
PixelCrushers.DialogueSystem.DialogueLua.SetVariable
Does your scene have more than one Dialogue Manager?
Yes, I have one conversation in the scene.
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Tony Li
- Posts: 22110
- Joined: Thu Jul 18, 2013 1:27 pm
Post
by Tony Li »
Why did you untick the Dialogue Manager's Don't Destroy On Load checkbox? (This info will help me provide a better answer to you.)
Have you tried DialogueManager.StopAllConversations()?
If don't understand your question about DialogueLua.SetVariable(). How can I help?
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dryuk
- Posts: 7
- Joined: Sun Dec 25, 2022 2:25 pm
Post
by dryuk »
This doesn't help me.
DialogueManager.StopAllConversations()
I resolve my problem using a workaround with PlayerPrefs
Thanks for helping
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Tony Li
- Posts: 22110
- Joined: Thu Jul 18, 2013 1:27 pm
Post
by Tony Li »
I'm glad you got it working.