Quest in Dialogue System, Bug in IOS build
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- Joined: Mon Aug 01, 2022 7:58 am
Quest in Dialogue System, Bug in IOS build
Hi, So i am using the standard quest tracker and i have put a TextMeshGUI so when a quest entry is done, it turn green in the quest tracker. It is working well on Android, no problem there, but on IOS it doesnt turn green any idea why?
Re: Quest in Dialogue System, Bug in IOS build
Hi,
There should be no difference. However, if you added support for a platform (e.g., iOS) after ticking the Welcome Window's TMP_PRESENT checkbox, you may need to tick it again. When you tick the checkbox, Unity can only set the TMP_PRESENT Scripting Define Symbol for platforms that are already installed. If it turns out that you had to tick the TMP_PRESENT checkbox again, double-check the assignments in your quest tracker to make sure it still points to your TextMeshProUGUI components.
There should be no difference. However, if you added support for a platform (e.g., iOS) after ticking the Welcome Window's TMP_PRESENT checkbox, you may need to tick it again. When you tick the checkbox, Unity can only set the TMP_PRESENT Scripting Define Symbol for platforms that are already installed. If it turns out that you had to tick the TMP_PRESENT checkbox again, double-check the assignments in your quest tracker to make sure it still points to your TextMeshProUGUI components.