AudioWait() + clips + Addressables

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tomwilhelm
Posts: 13
Joined: Sun Jan 24, 2021 6:18 pm

AudioWait() + clips + Addressables

Post by tomwilhelm »

Hey,
I've come across an issue using multiple addressable clips with the sequencer command AudioWait. The sequencer stops before the second clip loads asynchronously. This can be fixed by preventing the sequencer to stop until DialogueManager.LoadAsset callback is complete.
Thanks!
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: AudioWait() + clips + Addressables

Post by Tony Li »

Hi,

Good catch. I'll fix that and post a patch here, hopefully by tomorrow.
tomwilhelm
Posts: 13
Joined: Sun Jan 24, 2021 6:18 pm

Re: AudioWait() + clips + Addressables

Post by tomwilhelm »

Thank you!
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: AudioWait() + clips + Addressables

Post by Tony Li »

Hi,

This patch should fix the Addressables + multiple clips in AudioWait() issue:

DS_AudioWaitPatch_2023-02-08.unitypackage
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