Hey,
I've come across an issue using multiple addressable clips with the sequencer command AudioWait. The sequencer stops before the second clip loads asynchronously. This can be fixed by preventing the sequencer to stop until DialogueManager.LoadAsset callback is complete.
Thanks!
AudioWait() + clips + Addressables
Re: AudioWait() + clips + Addressables
Hi,
Good catch. I'll fix that and post a patch here, hopefully by tomorrow.
Good catch. I'll fix that and post a patch here, hopefully by tomorrow.
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- Joined: Sun Jan 24, 2021 6:18 pm
Re: AudioWait() + clips + Addressables
Thank you!
Re: AudioWait() + clips + Addressables
Hi,
This patch should fix the Addressables + multiple clips in AudioWait() issue:
DS_AudioWaitPatch_2023-02-08.unitypackage
This patch should fix the Addressables + multiple clips in AudioWait() issue:
DS_AudioWaitPatch_2023-02-08.unitypackage