Conversation change and repeat

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robster21
Posts: 38
Joined: Tue Aug 23, 2022 9:02 am

Conversation change and repeat

Post by robster21 »

I want to show different Conversations depending on the number of the clicks,
and if I clicked more than N+ times already, the last Conversation repeats from the next click.

What should I do?

Like this:
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Tony Li
Posts: 21972
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation change and repeat

Post by Tony Li »

Hi,

Please see How To: Run a Conversation Only Once, in particular the second post. (But read the first post first to establish context.)
robster21
Posts: 38
Joined: Tue Aug 23, 2022 9:02 am

Re: Conversation change and repeat

Post by robster21 »

What should I do when there are many game objects?
Is there a way not to make a variable for each Conversation?
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Tony Li
Posts: 21972
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation change and repeat

Post by Tony Li »

Yes, you can use SimStatus.

The choice is up to you. Using SimStatus means you don't have to use variables. But using variables makes it easier to check and see variable values in the Dialogue Editor window's Watches tab or the Variable Viewer window.
robster21
Posts: 38
Joined: Tue Aug 23, 2022 9:02 am

Re: Conversation change and repeat

Post by robster21 »

Oh, thank you! The sim status is easy to use for me.
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Tony Li
Posts: 21972
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation change and repeat

Post by Tony Li »

Glad to help!
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