I want to show different Conversations depending on the number of the clicks,
and if I clicked more than N+ times already, the last Conversation repeats from the next click.
What should I do?
Like this:
Conversation change and repeat
Conversation change and repeat
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Re: Conversation change and repeat
Hi,
Please see How To: Run a Conversation Only Once, in particular the second post. (But read the first post first to establish context.)
Please see How To: Run a Conversation Only Once, in particular the second post. (But read the first post first to establish context.)
Re: Conversation change and repeat
What should I do when there are many game objects?
Is there a way not to make a variable for each Conversation?
Is there a way not to make a variable for each Conversation?
Re: Conversation change and repeat
Yes, you can use SimStatus.
The choice is up to you. Using SimStatus means you don't have to use variables. But using variables makes it easier to check and see variable values in the Dialogue Editor window's Watches tab or the Variable Viewer window.
The choice is up to you. Using SimStatus means you don't have to use variables. But using variables makes it easier to check and see variable values in the Dialogue Editor window's Watches tab or the Variable Viewer window.
Re: Conversation change and repeat
Oh, thank you! The sim status is easy to use for me.
Re: Conversation change and repeat
Glad to help!