Hi,
I have a question about using two different Dialogue UIs in two different Scenes.
I have one standard Dialogue UI and one specific one for some sort of Boss Fight. Both UIs are inside the Dialogue Manager and the Override Dialogue UI Component is on a character in another Scene. But when I switch the scene it doesn't find the Dialogue UI for the Boss fight, is there an easy way to switch the UIs depending on the Character you talk to?
I tried the multiple Dialogue Component but I didn't quite understand how it works.
Override Dialogue UI in another Scene
Re: Override Dialogue UI in another Scene
Hi,
Put the boss-specific dialogue UI in a GameObject and Canvas that’s separate from the Dialogue Manager.
Put the boss-specific dialogue UI in a GameObject and Canvas that’s separate from the Dialogue Manager.
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Re: Override Dialogue UI in another Scene
Thank you that worked perfectly!
Re: Override Dialogue UI in another Scene
Glad to help!