Hello,
I started using your Quest Machine recently along with Dialouge System. I started to change all quest logic from Dialogue System to the Quest Machine and I occured very weird behaviour from Quest Machine specifically with quest tracking HUD. The case is getting even weirder because it's working correctly on your Demo scene but isn't working on my scene. To the point: I made 2 new quests that I need to activate (by trigger) and to be tracked parallel. They both have checked Is Trackable and Show In Track HUD.
One thing i noticed while was debugging is that, when I get second quest acitive, the first quest in QuestJournal has Show In Track HUD turned off like on screen below.
What is the reason for this? Am I missing something?
Thanks in advance for your help.
Best regards.
Quest Tracking issue.
Re: Quest Tracking issue.
Hi,
As a test, while playing can you open the quest journal and tick test1's track checkbox? If so, does test1 appear in the HUD?
If so, then we know that quest can appear in the HUD when tracking is turned on. If that's the case, we just need to figure out why tracking is being turned off.
Are there any errors or warnings in the Console window?
How are you giving the quest to the player's Quest Journal?
Are there any quest actions in any quests that would toggle tracking?
As a test, while playing can you open the quest journal and tick test1's track checkbox? If so, does test1 appear in the HUD?
If so, then we know that quest can appear in the HUD when tracking is turned on. If that's the case, we just need to figure out why tracking is being turned off.
Are there any errors or warnings in the Console window?
How are you giving the quest to the player's Quest Journal?
Are there any quest actions in any quests that would toggle tracking?
Re: Quest Tracking issue.
I checked this checkbox and it didn't appear back in HUD window.As a test, while playing can you open the quest journal and tick test1's track checkbox? If so, does test1 appear in the HUD?
There are not.Are there any errors or warnings in the Console window?
I'm using QuestGiver component along with TriggerEvent component and basic Unitys Box Collider trigger. On Trigger Enter event in TriggerEvent component i have subscribed methods like so.How are you giving the quest to the player's Quest Journal?
They aren't. Ther are just simply quests made of start node, condition node and succes node.Are there any quest actions in any quests that would toggle tracking?
Re: Quest Tracking issue.
Would it be possible for you to send a reproduction project to tony (at) pixelcrushers.com?
Re: Quest Tracking issue.
Sorry for my long reply.
I'm affraid I can't send you project but suddenly when I installed support package to integration with yours Dialogue system, multi quest tracking start working.
I'm affraid I can't send you project but suddenly when I installed support package to integration with yours Dialogue system, multi quest tracking start working.
Re: Quest Tracking issue.
No worries -- I'm glad it's working now!