Quest Tracking issue.

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toficor
Posts: 13
Joined: Tue Apr 19, 2022 10:19 am

Quest Tracking issue.

Post by toficor »

Hello,
I started using your Quest Machine recently along with Dialouge System. I started to change all quest logic from Dialogue System to the Quest Machine and I occured very weird behaviour from Quest Machine specifically with quest tracking HUD. The case is getting even weirder because it's working correctly on your Demo scene but isn't working on my scene. To the point: I made 2 new quests that I need to activate (by trigger) and to be tracked parallel. They both have checked Is Trackable and Show In Track HUD.
Quests visible on your Demo scene.
Quests visible on your Demo scene.
QuestOnDemoScene.PNG (931.34 KiB) Viewed 1123 times
Quests on my debug scene.
Quests on my debug scene.
QuestOnDebugScene.PNG (83.46 KiB) Viewed 1123 times
One thing i noticed while was debugging is that, when I get second quest acitive, the first quest in QuestJournal has Show In Track HUD turned off like on screen below.
disable show in track hud.
disable show in track hud.
Track.PNG (26.4 KiB) Viewed 1123 times
What is the reason for this? Am I missing something?


Thanks in advance for your help.
Best regards.
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Tony Li
Posts: 21928
Joined: Thu Jul 18, 2013 1:27 pm

Re: Quest Tracking issue.

Post by Tony Li »

Hi,

As a test, while playing can you open the quest journal and tick test1's track checkbox? If so, does test1 appear in the HUD?

If so, then we know that quest can appear in the HUD when tracking is turned on. If that's the case, we just need to figure out why tracking is being turned off.

Are there any errors or warnings in the Console window?

How are you giving the quest to the player's Quest Journal?

Are there any quest actions in any quests that would toggle tracking?
toficor
Posts: 13
Joined: Tue Apr 19, 2022 10:19 am

Re: Quest Tracking issue.

Post by toficor »

As a test, while playing can you open the quest journal and tick test1's track checkbox? If so, does test1 appear in the HUD?
I checked this checkbox and it didn't appear back in HUD window.
Are there any errors or warnings in the Console window?
There are not.
How are you giving the quest to the player's Quest Journal?
I'm using QuestGiver component along with TriggerEvent component and basic Unitys Box Collider trigger. On Trigger Enter event in TriggerEvent component i have subscribed methods like so.
triggerevent.PNG
triggerevent.PNG (14.72 KiB) Viewed 1102 times
Are there any quest actions in any quests that would toggle tracking?
They aren't. Ther are just simply quests made of start node, condition node and succes node.
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Tony Li
Posts: 21928
Joined: Thu Jul 18, 2013 1:27 pm

Re: Quest Tracking issue.

Post by Tony Li »

Would it be possible for you to send a reproduction project to tony (at) pixelcrushers.com?
toficor
Posts: 13
Joined: Tue Apr 19, 2022 10:19 am

Re: Quest Tracking issue.

Post by toficor »

Sorry for my long reply.

I'm affraid I can't send you project but suddenly when I installed support package to integration with yours Dialogue system, multi quest tracking start working.
User avatar
Tony Li
Posts: 21928
Joined: Thu Jul 18, 2013 1:27 pm

Re: Quest Tracking issue.

Post by Tony Li »

No worries -- I'm glad it's working now!
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