Kill a conversation after 2 sec

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hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Kill a conversation after 2 sec

Post by hrohibil »

Hi Toni

How do i kill or end a conversation after 2 sec after last node has been processed?

How should the end node be? Because after my last node with text in it i have one last node called <>END. I think this node does so after the NPC has finished the last node the one before the END, then the dialogue test and screen keeps being there until i ether press ESCAPE or click on the players empty text line..
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Tony Li
Posts: 21721
Joined: Thu Jul 18, 2013 1:27 pm

Re: Kill a conversation after 2 sec

Post by Tony Li »

Hi,

I don't understand. Do you want the <>[END] node? If so, what purpose do you want it to serve? If you want this node to stay for 2 seconds and then end the conversation, set the Sequence to:

Code: Select all

Continue()@2
hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Re: Kill a conversation after 2 sec

Post by hrohibil »

I solved it Toni.

Thank you..
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