Hi Toni
How do i kill or end a conversation after 2 sec after last node has been processed?
How should the end node be? Because after my last node with text in it i have one last node called <>END. I think this node does so after the NPC has finished the last node the one before the END, then the dialogue test and screen keeps being there until i ether press ESCAPE or click on the players empty text line..
Kill a conversation after 2 sec
Re: Kill a conversation after 2 sec
Hi,
I don't understand. Do you want the <>[END] node? If so, what purpose do you want it to serve? If you want this node to stay for 2 seconds and then end the conversation, set the Sequence to:
I don't understand. Do you want the <>[END] node? If so, what purpose do you want it to serve? If you want this node to stay for 2 seconds and then end the conversation, set the Sequence to:
Code: Select all
Continue()@2
Re: Kill a conversation after 2 sec
I solved it Toni.
Thank you..
Thank you..