rpg kit dialog window too low
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- Posts: 97
- Joined: Wed Sep 10, 2014 5:29 pm
rpg kit dialog window too low
I'm using 1.6.1.1 I just noticed the default converser window is too low.
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- dialog_menu_wrong.jpg (71.68 KiB) Viewed 199712 times
Re: rpg kit dialog window too low
That's too low. Something might have changed in your version of the Loading scene. In any event, in the next release I'll make Dialogue Manager > Canvas > Dialogue UI > Dialogue Panel automatically size itself to the current resolution so it always fits nicely within the screen. You can do this in your copy sooner if you'd like.
Re: rpg kit dialog window too low
There's an updated RPG Kit Support package on the Dialogue System Extras page. I made the Dialogue System windows draggable like the other RPG Kit windows, and adjust their bounds according to the screen resolution.
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- Posts: 97
- Joined: Wed Sep 10, 2014 5:29 pm
Re: rpg kit dialog window too low
It only drags up to the 'give me gold' entry, should I check 'canvas scaler'?
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- dialog_canvas.jpg (130.63 KiB) Viewed 199704 times
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Re: rpg kit dialog window too low
I checked it, it goes up to fit in the game window fully now, but not any higher (IF) you have the game window fully maximized.
Re: rpg kit dialog window too low
I was on the fence about enabling Canvas Scaler. I didn't like the scaling artifacts that it produced.
I don't understand what you mean by this:
> but not any higher (IF) you have the game window fully maximized.
Is there an issue?
I don't understand what you mean by this:
> but not any higher (IF) you have the game window fully maximized.
Is there an issue?
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- Posts: 97
- Joined: Wed Sep 10, 2014 5:29 pm
Re: rpg kit dialog window too low
I haven't built the game yet, but in editor, I can't have the windows taskbar at the bottom or the last line of dialog won't show up,
and I can't drag it any higher than what the screenshot shows.
and I can't drag it any higher than what the screenshot shows.
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- game_window_fully_maxed.jpg (54.7 KiB) Viewed 199700 times
Re: rpg kit dialog window too low
What's different between your UI and the one from the latest support package on the Dialogue System Extras page? In that version, I can drag the window anywhere on the screen. If we can identify what's different, we can address it.
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- Posts: 97
- Joined: Wed Sep 10, 2014 5:29 pm
Re: rpg kit dialog window too low
as far as I can tell, they're the same in the scene and the project, one on left is in the Main Level, other's in project folder
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- dialog_manager_canvas_prefab.jpg (163.98 KiB) Viewed 198997 times
Re: rpg kit dialog window too low
The Dialogue Manager in the Loading scene will override the one in the Main Level. Make sure the one in the Loading scene is also up to date.