rpg kit dialog window too low

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terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

rpg kit dialog window too low

Post by terrymorgan »

I'm using 1.6.1.1 I just noticed the default converser window is too low.
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Tony Li
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Re: rpg kit dialog window too low

Post by Tony Li »

That's too low. Something might have changed in your version of the Loading scene. In any event, in the next release I'll make Dialogue Manager > Canvas > Dialogue UI > Dialogue Panel automatically size itself to the current resolution so it always fits nicely within the screen. You can do this in your copy sooner if you'd like.
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Tony Li
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Re: rpg kit dialog window too low

Post by Tony Li »

There's an updated RPG Kit Support package on the Dialogue System Extras page. I made the Dialogue System windows draggable like the other RPG Kit windows, and adjust their bounds according to the screen resolution.
terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

Re: rpg kit dialog window too low

Post by terrymorgan »

It only drags up to the 'give me gold' entry, should I check 'canvas scaler'?
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terrymorgan
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Re: rpg kit dialog window too low

Post by terrymorgan »

I checked it, it goes up to fit in the game window fully now, but not any higher (IF) you have the game window fully maximized.
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Tony Li
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Re: rpg kit dialog window too low

Post by Tony Li »

I was on the fence about enabling Canvas Scaler. I didn't like the scaling artifacts that it produced.

I don't understand what you mean by this:

> but not any higher (IF) you have the game window fully maximized.

Is there an issue?
terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

Re: rpg kit dialog window too low

Post by terrymorgan »

I haven't built the game yet, but in editor, I can't have the windows taskbar at the bottom or the last line of dialog won't show up,
and I can't drag it any higher than what the screenshot shows.
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Tony Li
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Re: rpg kit dialog window too low

Post by Tony Li »

What's different between your UI and the one from the latest support package on the Dialogue System Extras page? In that version, I can drag the window anywhere on the screen. If we can identify what's different, we can address it.
terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

Re: rpg kit dialog window too low

Post by terrymorgan »

as far as I can tell, they're the same in the scene and the project, one on left is in the Main Level, other's in project folder
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Tony Li
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Re: rpg kit dialog window too low

Post by Tony Li »

The Dialogue Manager in the Loading scene will override the one in the Main Level. Make sure the one in the Loading scene is also up to date.
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