Version 2.2.25 should be available on the Asset Store shortly.
Release Notes:
[Core]
- Improved: Added Reposition Window button to dialogue database inspector.
- Improved: Added C# hooks to add custom drawing methods to Dialgoue Editor inspector views.
- Improved: Added DialogueManager.StopAllConversations().
- Improved: Localization Export/Import now has improvments to Use Field option.
- Improved: Added Wait For End Of Frame checkbox to Dialogue System Events > OnConversationEnd() event.
- Improved: Conversation Control component now has StopSkipAll() & checkboxes to control when SkipAll() is turned off.
- Improved: TextMeshProTypewriterEffect now calls virtual method PauseForDuration on pause codes.
- Improved: Better handling of SequencerShortcuts registered subjects.
- Fixed: On subsequent menus, response menu auto focus selects first button instead of most recently-selected button.
- Fixed: Dialogue database Actor/Quest/Item/Location field names with '.' are now translated to '_' in Lua.
- Fixed: Save data sanitizes '\ '.
- Fixed: Visual field overlap in Timeline ContinueConversationClip.
[Third Party Support]
- Adventure Creator:
- RememberDialogueSystem now has Stop Conversations When Loading checkbox
- 'Actor is player?' to Conversation action to use current player without needing a design-time reference
- Dialogue entry picker gracefully handles internal ID conflicts in conversations.
- Celtx: Improved importing of [COND] and [SCRIPT] objects; fixed importing of some types of decision nodes.
- Corgi: MMSaveLoadManager event listener now uses SaveSystem if present.
- i2 Localization: Now supports multiple text tables, term options for text tables.
- Ink: Fixed issue when resuming a stopped conversation at a point where there are only player choices.
- Invector: Updated bridge to pause player using new Invector methods; improved character disabling using SetLockInput.
- Inventory Engine: MMSaveLoadManager event listener now uses SaveSystem if present.
- RT-Voice: RTVoiceActor now allows unspecified gender and incomplete matches of voice name.
- Twine: Fixed import of inline conditional text.
Dialogue System 2.2.25 Released
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- Posts: 74
- Joined: Wed Mar 21, 2018 2:14 pm
Re: Dialogue System 2.2.25 Released
Hi Tony!
Just letting you know that on Unity v2019.4.35f1, and testing with both v1.2.0 and v1.3.0 of the Input System package, the following error is produced upon updating:
Just letting you know that on Unity v2019.4.35f1, and testing with both v1.2.0 and v1.3.0 of the Input System package, the following error is produced upon updating:
Assets\Plugins\Pixel Crushers\Common\Scripts\UI\UIUtility.cs(25,29): error CS1061: 'InputSystemUIInputModule' does not contain a definition for 'forceModuleActive' and no accessible extension method 'forceModuleActive' accepting a first argument of type 'InputSystemUIInputModule' could be found (are you missing a using directive or an assembly reference?)
Re: Dialogue System 2.2.25 Released
Hi,
Version 2.2.25.1 fixes this issue. It's live on the Asset Store now.
Version 2.2.25.1 fixes this issue. It's live on the Asset Store now.
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- Posts: 74
- Joined: Wed Mar 21, 2018 2:14 pm
Re: Dialogue System 2.2.25 Released
Hi Tony,
seems to be working now
Thanks!
seems to be working now
Thanks!