Conversation Conditions

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supadupa64
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Conversation Conditions

Post by supadupa64 »

For a conversation node to start a dialogue, do all the conditions have to be met in that node?
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Tony Li
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Re: Conversation Conditions

Post by Tony Li »

supadupa64 wrote:For a conversation node to start a dialogue, do all the conditions have to be met in that node?
Yes. The Conditions field has to evaluate to true, or the field has to be blank.

For a Conversation Trigger, there's also a Condition section. If you've specified anything in the Condition section, such as a quest state or a GameObject tag, they must be true to start the conversation.
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