Conversation Conditions
- supadupa64
- Posts: 200
- Joined: Sun Mar 06, 2016 9:40 pm
- Contact:
Conversation Conditions
For a conversation node to start a dialogue, do all the conditions have to be met in that node?
Game I'm working on:
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Re: Conversation Conditions
Yes. The Conditions field has to evaluate to true, or the field has to be blank.supadupa64 wrote:For a conversation node to start a dialogue, do all the conditions have to be met in that node?
For a Conversation Trigger, there's also a Condition section. If you've specified anything in the Condition section, such as a quest state or a GameObject tag, they must be true to start the conversation.