Hiding a dialogue box when a different conversation starts

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lostmushroom
Posts: 193
Joined: Mon Jul 01, 2019 1:21 pm

Hiding a dialogue box when a different conversation starts

Post by lostmushroom »

Hey, I'm wondering how to hide the dialogue box of an NPC when another one starts talking.

There is a node in orange dude's conversation that links to the "low energy" conversation, which is performed by a different NPC, but since orange dude never actually quits his conversation I'm guessing that's why the bubble stays active.
dialogue boxes.PNG
dialogue boxes.PNG (421.66 KiB) Viewed 200 times
I'd like orange dude's bubble to disappear when the new conversation starts.

Thanks (:

Btw please excuse the terrible placeholder art lol
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: Hiding a dialogue box when a different conversation starts

Post by Tony Li »

Hi,

Inspect the orange dude's CorgiStandardDialogueControls child GameObject, and change the Standard UI Subtitle Panel component's Visibility dropdown Until Superceded.

If that doesn't resolve the issue, please let me know.
lostmushroom
Posts: 193
Joined: Mon Jul 01, 2019 1:21 pm

Re: Hiding a dialogue box when a different conversation starts

Post by lostmushroom »

Thanks, that resolved it!
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: Hiding a dialogue box when a different conversation starts

Post by Tony Li »

Awesome! Glad to help.
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