Hey, I'm wondering how to hide the dialogue box of an NPC when another one starts talking.
There is a node in orange dude's conversation that links to the "low energy" conversation, which is performed by a different NPC, but since orange dude never actually quits his conversation I'm guessing that's why the bubble stays active.
I'd like orange dude's bubble to disappear when the new conversation starts.
Thanks (:
Btw please excuse the terrible placeholder art lol
Hiding a dialogue box when a different conversation starts
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- Posts: 193
- Joined: Mon Jul 01, 2019 1:21 pm
Re: Hiding a dialogue box when a different conversation starts
Hi,
Inspect the orange dude's CorgiStandardDialogueControls child GameObject, and change the Standard UI Subtitle Panel component's Visibility dropdown Until Superceded.
If that doesn't resolve the issue, please let me know.
Inspect the orange dude's CorgiStandardDialogueControls child GameObject, and change the Standard UI Subtitle Panel component's Visibility dropdown Until Superceded.
If that doesn't resolve the issue, please let me know.
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- Posts: 193
- Joined: Mon Jul 01, 2019 1:21 pm
Re: Hiding a dialogue box when a different conversation starts
Thanks, that resolved it!
Re: Hiding a dialogue box when a different conversation starts
Awesome! Glad to help.