bug: Sequencer thrown ArgumentOutOfRangeException.

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
little box
Posts: 5
Joined: Sun Jan 05, 2020 5:24 am

bug: Sequencer thrown ArgumentOutOfRangeException.

Post by little box »

Image
here is my sequence code:

Code: Select all

ShowHideDialogue(false);
MoveForward(Amnesiac, 54)->Message(Delay1);
SendGameEvent(AddEventRecord, AmnesiacFinished1)@Message(Delay1);
ShowHide(Amnesiac, false)@Message(Delay1)->Message(Delay2);
Continue()@Message(Delay2);
Exception appeared on 'SendGameEvent' and 'ShowHide', they received 'Delay1' message.
In the Sequencer: CheckActiveCommands method, Sequencer.Message(command.endMessage) causes m_activeCommands is empty.
User avatar
Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: bug: Sequencer thrown ArgumentOutOfRangeException.

Post by Tony Li »

Hi,

It looks like you're using quite an old version of the Dialogue System. If possible, please back up your project and update to the latest version. You can find your current version in the Dialogue System's _README.txt file. Then check the release notes to see the changes added since that version.
Post Reply