here is my sequence code:
Code: Select all
ShowHideDialogue(false);
MoveForward(Amnesiac, 54)->Message(Delay1);
SendGameEvent(AddEventRecord, AmnesiacFinished1)@Message(Delay1);
ShowHide(Amnesiac, false)@Message(Delay1)->Message(Delay2);
Continue()@Message(Delay2);
In the Sequencer: CheckActiveCommands method, Sequencer.Message(command.endMessage) causes m_activeCommands is empty.