Counting up for quest time

Announcements, support questions, and discussion for Quest Machine.
Kosmic
Posts: 11
Joined: Fri Mar 12, 2021 8:24 am

Re: Counting up for quest time

Post by Kosmic »

Hi,

Thanks that does help. It still doesn't work fully but I'll have a play around with it a bit more and see what I can do.
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Counting up for quest time

Post by Tony Li »

If you get totally stuck, let me know and I'll see if I can put together an example.
Kosmic
Posts: 11
Joined: Fri Mar 12, 2021 8:24 am

Re: Counting up for quest time

Post by Kosmic »

Hi,

So I think I've got it to work now. I just changed the check for the message to be separate from the counter and for each node when they become true it makes the RunTimer node inactive to stop the timer counting up. I've tested it quite a bit and it seems to work so fingers crossed!

Thank you for being so responsive and helpful.
Attachments
TimerTree.PNG
TimerTree.PNG (41.94 KiB) Viewed 778 times
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Counting up for quest time

Post by Tony Li »

Nice! I think separating the nodes like that actually makes the logic more visually clear anyway.
Post Reply