Conversation consist of bark

Announcements, support questions, and discussion for the Dialogue System.
tama
Posts: 7
Joined: Thu Feb 25, 2021 3:46 am

Conversation consist of bark

Post by tama »

Hello! I'm Korean user. Yesterday, I bought 'Dialogue System For Unity' to make a conversation like Katana Zero. The Images will tell what I want. But Bark showed only one dialog that is closest with the start node. Can I make a conversation consist of bark with this asset? :roll: :roll:

Image

Image
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation consist of bark

Post by Tony Li »

Hello,

Thanks for buying the Dialogue System!

Use a regular conversation, not barks. Your conversation can use overhead text. For instructions, please see:

How To: Overhead Conversation Bubble Text
tama
Posts: 7
Joined: Thu Feb 25, 2021 3:46 am

Re: Conversation consist of bark

Post by tama »

WOW! It's working well!!
Thank you for your fast apply!

But typewriter is not working,,,
subtitle panel isn't support typewriter?
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation consist of bark

Post by Tony Li »

The subtitle panel supports typewriter. The example scene's subtitle text just doesn't have a typewriter component. You can add a Unity UI Typewriter Effect component to it.
tama
Posts: 7
Joined: Thu Feb 25, 2021 3:46 am

Re: Conversation consist of bark

Post by tama »

Great! It's working well~

I want to make a highlight color text and a text animation like shaking text.
How do I make them?
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation consist of bark

Post by Tony Li »

Hi,

You can use [em#] tags or rich text codes to highlight text.

To shake text, I recommend Text Animator. The Dialogue System includes an integration package for it.
tama
Posts: 7
Joined: Thu Feb 25, 2021 3:46 am

Re: Conversation consist of bark

Post by tama »

Hello

I understand how to use em tag.

https://www.textanimator.febucci.com/do ... e-systems/
Although I followed as that document, I couldn't intergrate with Text Animator.

And I tested TextmeshPro typewriter. that was not working..
So.. I checked TMP_Present in welcom window and reimported scripts and wrappers folder as official document.
but that was still not working..
pannel is shown.. text is not shown..

I don't know what is problem..
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation consist of bark

Post by Tony Li »

Hi,

Here's an example scene:

BubbleSubtitleExampleTMP_TextAnimator_2021-02-25.unitypackage

When you set up your own scene, remember these steps:
  • Add a TextAnimatorPlayer component to the subtitle text GameObject. Tick Use Easy Integration. Remove the TextMeshProTypewriterEffect component.
  • If you use continue buttons, remove the StandardUIContinueButtonFastForward component. Add TextAnimatorContinueButtonFastForward, and assign the subtitle text GameObject.
  • Make sure your subtitle text GameObject is assigned to the subtitle panel's Subtitle Text field.
tama
Posts: 7
Joined: Thu Feb 25, 2021 3:46 am

Re: Conversation consist of bark

Post by tama »

Hi
It's working well!

But color attribute of em tag is not working..
Also color tag of text animator is not working

What is the problem?
tama
Posts: 7
Joined: Thu Feb 25, 2021 3:46 am

Re: Conversation consist of bark

Post by tama »

Hey

I just changed font asset file. then the problem was solved. :D :D
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