Conversation consist of bark
Conversation consist of bark
Hello! I'm Korean user. Yesterday, I bought 'Dialogue System For Unity' to make a conversation like Katana Zero. The Images will tell what I want. But Bark showed only one dialog that is closest with the start node. Can I make a conversation consist of bark with this asset?
Re: Conversation consist of bark
Hello,
Thanks for buying the Dialogue System!
Use a regular conversation, not barks. Your conversation can use overhead text. For instructions, please see:
How To: Overhead Conversation Bubble Text
Thanks for buying the Dialogue System!
Use a regular conversation, not barks. Your conversation can use overhead text. For instructions, please see:
How To: Overhead Conversation Bubble Text
Re: Conversation consist of bark
WOW! It's working well!!
Thank you for your fast apply!
But typewriter is not working,,,
subtitle panel isn't support typewriter?
Thank you for your fast apply!
But typewriter is not working,,,
subtitle panel isn't support typewriter?
Re: Conversation consist of bark
The subtitle panel supports typewriter. The example scene's subtitle text just doesn't have a typewriter component. You can add a Unity UI Typewriter Effect component to it.
Re: Conversation consist of bark
Great! It's working well~
I want to make a highlight color text and a text animation like shaking text.
How do I make them?
I want to make a highlight color text and a text animation like shaking text.
How do I make them?
Re: Conversation consist of bark
Hi,
You can use [em#] tags or rich text codes to highlight text.
To shake text, I recommend Text Animator. The Dialogue System includes an integration package for it.
You can use [em#] tags or rich text codes to highlight text.
To shake text, I recommend Text Animator. The Dialogue System includes an integration package for it.
Re: Conversation consist of bark
Hello
I understand how to use em tag.
https://www.textanimator.febucci.com/do ... e-systems/
Although I followed as that document, I couldn't intergrate with Text Animator.
And I tested TextmeshPro typewriter. that was not working..
So.. I checked TMP_Present in welcom window and reimported scripts and wrappers folder as official document.
but that was still not working..
pannel is shown.. text is not shown..
I don't know what is problem..
I understand how to use em tag.
https://www.textanimator.febucci.com/do ... e-systems/
Although I followed as that document, I couldn't intergrate with Text Animator.
And I tested TextmeshPro typewriter. that was not working..
So.. I checked TMP_Present in welcom window and reimported scripts and wrappers folder as official document.
but that was still not working..
pannel is shown.. text is not shown..
I don't know what is problem..
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Re: Conversation consist of bark
Hi,
Here's an example scene:
BubbleSubtitleExampleTMP_TextAnimator_2021-02-25.unitypackage
When you set up your own scene, remember these steps:
Here's an example scene:
BubbleSubtitleExampleTMP_TextAnimator_2021-02-25.unitypackage
When you set up your own scene, remember these steps:
- Add a TextAnimatorPlayer component to the subtitle text GameObject. Tick Use Easy Integration. Remove the TextMeshProTypewriterEffect component.
- If you use continue buttons, remove the StandardUIContinueButtonFastForward component. Add TextAnimatorContinueButtonFastForward, and assign the subtitle text GameObject.
- Make sure your subtitle text GameObject is assigned to the subtitle panel's Subtitle Text field.
Re: Conversation consist of bark
Hi
It's working well!
But color attribute of em tag is not working..
Also color tag of text animator is not working
What is the problem?
It's working well!
But color attribute of em tag is not working..
Also color tag of text animator is not working
What is the problem?
Re: Conversation consist of bark
Hey
I just changed font asset file. then the problem was solved.
I just changed font asset file. then the problem was solved.