Hello,
i would like to create a very simple editor script that would open a specific dialogue DB window. Its a bit slow to everytime having to navigate to the dialogue DB in the project, or select the Dialogue manager.
Im basically looking for a function lilke DialogueDatabase.OpenEditor()
is this possible ? thanks !
How to open Dialogue DB from editor script ?
How to open Dialogue DB from editor script ?
Currently working on ->Squeakross: Home Squeak Home<- Using Dialogue System Save System and other features.
Previous game made with Dialogue system ->The Spirit and The mouse<-
Previous game made with Dialogue system ->The Spirit and The mouse<-
Re: How to open Dialogue DB from editor script ?
Hi,
Call DialogueEditor.DialogueEditorWindow.OpenDialogueEntry(database, conversationID, entryID). For example, to open conversation ID 1, dialogue entry ID 42:
Call DialogueEditor.DialogueEditorWindow.OpenDialogueEntry(database, conversationID, entryID). For example, to open conversation ID 1, dialogue entry ID 42:
Code: Select all
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.OpenDialogueEntry(myDatabase, 1, 42);
Re: How to open Dialogue DB from editor script ?
awesome that works great, thanks !! It going to save me so much time
Currently working on ->Squeakross: Home Squeak Home<- Using Dialogue System Save System and other features.
Previous game made with Dialogue system ->The Spirit and The mouse<-
Previous game made with Dialogue system ->The Spirit and The mouse<-
Re: How to open Dialogue DB from editor script ?
Glad to help!