Only one bark at a time

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joshualoveridge
Posts: 19
Joined: Tue Jan 01, 2019 12:53 am

Only one bark at a time

Post by joshualoveridge »

Hey Toni,

How would i implemented only one bark at a time to show up?

What happening is that when a new bark is triggered they are overlapping as i have them as a 2d object,
I would like the older barks to get deleted or turned off once a new bark is triggered.

Any ideas?
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Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Only one bark at a time

Post by Tony Li »

Hi,

Add a Bark Group Member component to each barker, and set their Group Id values to the same value.
joshualoveridge
Posts: 19
Joined: Tue Jan 01, 2019 12:53 am

Re: Only one bark at a time

Post by joshualoveridge »

Thank you!
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Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Only one bark at a time

Post by Tony Li »

Happy to help!
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