Hey Toni,
How would i implemented only one bark at a time to show up?
What happening is that when a new bark is triggered they are overlapping as i have them as a 2d object,
I would like the older barks to get deleted or turned off once a new bark is triggered.
Any ideas?
Only one bark at a time
Re: Only one bark at a time
Hi,
Add a Bark Group Member component to each barker, and set their Group Id values to the same value.
Add a Bark Group Member component to each barker, and set their Group Id values to the same value.
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- Joined: Tue Jan 01, 2019 12:53 am
Re: Only one bark at a time
Thank you!
Re: Only one bark at a time
Happy to help!