Skip Player Response Button And Show Dialogue Text Directly

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onyx
Posts: 7
Joined: Wed Mar 11, 2020 12:52 am

Skip Player Response Button And Show Dialogue Text Directly

Post by onyx »

Hi Tony:

I don't know if I made it clear. I am working in a 2D game with a Subsurface Circular-like custom dialogue UI. It works well so far, except for a small problem: I need my player's words to split along different nodes to get the best visual effects, and the problem is the player need to click every single node's response button to display its dialogue text.

And here is my question: Is there any settings or scripting way to do in dialogue node to skip player's response button and show text directly, when the node has only one child?

Thanks a lot.
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Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: Skip Player Response Button And Show Dialogue Text Directly

Post by Tony Li »

Hi,

Inspect the Dialogue Manager GameObject. Untick Display Settings > Input Settings > Always Force Response Menu.

(If you then want to show a specific single node as a response menu, include the tag '[f]' in its text.)
onyx
Posts: 7
Joined: Wed Mar 11, 2020 12:52 am

Re: Skip Player Response Button And Show Dialogue Text Directly

Post by onyx »

It works. Can't believe I missed it :shock:
Thanks a lot for the patient reply :D .
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Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: Skip Player Response Button And Show Dialogue Text Directly

Post by Tony Li »

Always happy to help! :-)
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