Hi Tony:
I don't know if I made it clear. I am working in a 2D game with a Subsurface Circular-like custom dialogue UI. It works well so far, except for a small problem: I need my player's words to split along different nodes to get the best visual effects, and the problem is the player need to click every single node's response button to display its dialogue text.
And here is my question: Is there any settings or scripting way to do in dialogue node to skip player's response button and show text directly, when the node has only one child?
Thanks a lot.
Skip Player Response Button And Show Dialogue Text Directly
Re: Skip Player Response Button And Show Dialogue Text Directly
Hi,
Inspect the Dialogue Manager GameObject. Untick Display Settings > Input Settings > Always Force Response Menu.
(If you then want to show a specific single node as a response menu, include the tag '[f]' in its text.)
Inspect the Dialogue Manager GameObject. Untick Display Settings > Input Settings > Always Force Response Menu.
(If you then want to show a specific single node as a response menu, include the tag '[f]' in its text.)
Re: Skip Player Response Button And Show Dialogue Text Directly
It works. Can't believe I missed it
Thanks a lot for the patient reply .
Thanks a lot for the patient reply .
Re: Skip Player Response Button And Show Dialogue Text Directly
Always happy to help!