I'm not able to use split pipes ("|") in dialogue entries when entering data in articy. The pipes show in my game as newlines, but not new entries (as they do when using ChatMapper).
Is this intended behavior? Not sure if this is a ChatMapper-only feature?
articy dialogue entries with split pipes
articy dialogue entries with split pipes
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
Re: articy dialogue entries with split pipes
It's a Chat Mapper-only feature. It's easy enough to add support (it's a one-line addition -- Conversation.SplitPipesIntoEntries), but I left articy pipes as-is because I thought it might throw articy power-users. I end up having to make a lot of these initial decisions in a vacuum, so I'm always open to suggestions from the community. Let me know if you think it would be better to split pipes automatically, or to provide another checkbox to specify this behavior.
Re: articy dialogue entries with split pipes
I'm a n00b with articy, but I'm loving it so far, and I think I'm going to continue to use it permanently.
I'm fine with either implementation, as long as it becomes possible somehow.
Personally, I find it easier to create monologues using "|" rather than creating new nodes for each. I'm not sure what the benefit would be of NOT having this capability, but if articy power-users might see it as a problem, I don't feel qualified to say otherwise. Sorry to pass the buck!
I'm fine with either implementation, as long as it becomes possible somehow.
Personally, I find it easier to create monologues using "|" rather than creating new nodes for each. I'm not sure what the benefit would be of NOT having this capability, but if articy power-users might see it as a problem, I don't feel qualified to say otherwise. Sorry to pass the buck!
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
Re: articy dialogue entries with split pipes
Since it's currently one vote for splitting pipes and none against, I went ahead and enabled it. I don't expect a revolt, but I can always add a checkbox if this doesn't work for everyone.
Re: articy dialogue entries with split pipes
Thanks Tony, you rock!
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
Re: articy dialogue entries with split pipes
Verified, pipes are splitting dialogue entries perfectly now. Thanks Tony!
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/