articy dialogue entries with split pipes

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Arcanor
Posts: 81
Joined: Sun Oct 05, 2014 4:20 am

articy dialogue entries with split pipes

Post by Arcanor »

I'm not able to use split pipes ("|") in dialogue entries when entering data in articy. The pipes show in my game as newlines, but not new entries (as they do when using ChatMapper).

Is this intended behavior? Not sure if this is a ChatMapper-only feature?
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
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Tony Li
Posts: 22100
Joined: Thu Jul 18, 2013 1:27 pm

Re: articy dialogue entries with split pipes

Post by Tony Li »

It's a Chat Mapper-only feature. It's easy enough to add support (it's a one-line addition -- Conversation.SplitPipesIntoEntries), but I left articy pipes as-is because I thought it might throw articy power-users. I end up having to make a lot of these initial decisions in a vacuum, so I'm always open to suggestions from the community. Let me know if you think it would be better to split pipes automatically, or to provide another checkbox to specify this behavior.
Arcanor
Posts: 81
Joined: Sun Oct 05, 2014 4:20 am

Re: articy dialogue entries with split pipes

Post by Arcanor »

I'm a n00b with articy, but I'm loving it so far, and I think I'm going to continue to use it permanently.

I'm fine with either implementation, as long as it becomes possible somehow.

Personally, I find it easier to create monologues using "|" rather than creating new nodes for each. I'm not sure what the benefit would be of NOT having this capability, but if articy power-users might see it as a problem, I don't feel qualified to say otherwise. Sorry to pass the buck!
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
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Tony Li
Posts: 22100
Joined: Thu Jul 18, 2013 1:27 pm

Re: articy dialogue entries with split pipes

Post by Tony Li »

Since it's currently one vote for splitting pipes and none against, I went ahead and enabled it. I don't expect a revolt, but I can always add a checkbox if this doesn't work for everyone.
Arcanor
Posts: 81
Joined: Sun Oct 05, 2014 4:20 am

Re: articy dialogue entries with split pipes

Post by Arcanor »

Thanks Tony, you rock!
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
Arcanor
Posts: 81
Joined: Sun Oct 05, 2014 4:20 am

Re: articy dialogue entries with split pipes

Post by Arcanor »

Verified, pipes are splitting dialogue entries perfectly now. Thanks Tony!
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
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