Missing the Set Component Enabled On Dialogue Event component
Missing the Set Component Enabled On Dialogue Event component
I'm attempting to disable a character controller whenever a conversation begins following the instructions at http://pixelcrushers.com/dialogue_syste ... event.html. I downloaded the trial package of Dialogue System to try it out just yesterday. When I attempt to add this component to the player game object, I can't find it. In the components tree under Pixel Crushers -> Dialogue System -> Trigger I only have "Bark on Idle", "Condition Observer", "Dialogue System Trigger", and "Range Trigger." Is this documentation still up-to-date? Is the trial package just missing this component?
Re: Missing the Set Component Enabled On Dialogue Event component
Hi,
Thanks for trying out the Dialogue System!
Please use the version 2.x documentation. (The version 1.x documentation is still around for devs who are maintaining old projects.)
Add a Dialogue System Events component. Configure the OnConversationStart() event to disable the controller and the OnConversationEnd() event to re-enable it. These events are only called on the Dialogue Manager GameObject and the conversation's participants, or their children, so make sure to add them to those GameObjects.
Thanks for trying out the Dialogue System!
Please use the version 2.x documentation. (The version 1.x documentation is still around for devs who are maintaining old projects.)
Add a Dialogue System Events component. Configure the OnConversationStart() event to disable the controller and the OnConversationEnd() event to re-enable it. These events are only called on the Dialogue Manager GameObject and the conversation's participants, or their children, so make sure to add them to those GameObjects.
Re: Missing the Set Component Enabled On Dialogue Event component
Thank you! I'll be sure to use the correct documentation moving forward.