Missing the Set Component Enabled On Dialogue Event component

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ajveach4
Posts: 2
Joined: Wed Oct 09, 2019 8:11 pm

Missing the Set Component Enabled On Dialogue Event component

Post by ajveach4 »

I'm attempting to disable a character controller whenever a conversation begins following the instructions at http://pixelcrushers.com/dialogue_syste ... event.html. I downloaded the trial package of Dialogue System to try it out just yesterday. When I attempt to add this component to the player game object, I can't find it. In the components tree under Pixel Crushers -> Dialogue System -> Trigger I only have "Bark on Idle", "Condition Observer", "Dialogue System Trigger", and "Range Trigger." Is this documentation still up-to-date? Is the trial package just missing this component?
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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: Missing the Set Component Enabled On Dialogue Event component

Post by Tony Li »

Hi,

Thanks for trying out the Dialogue System!

Please use the version 2.x documentation. (The version 1.x documentation is still around for devs who are maintaining old projects.)

Add a Dialogue System Events component. Configure the OnConversationStart() event to disable the controller and the OnConversationEnd() event to re-enable it. These events are only called on the Dialogue Manager GameObject and the conversation's participants, or their children, so make sure to add them to those GameObjects.
ajveach4
Posts: 2
Joined: Wed Oct 09, 2019 8:11 pm

Re: Missing the Set Component Enabled On Dialogue Event component

Post by ajveach4 »

Thank you! I'll be sure to use the correct documentation moving forward.
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