I have a Dialogue System Trigger with a "Play Sequence" field with this exact code:
Code: Select all
Fade(stay,1)@1;
ExitCombat()@3;
Fade(in,1.5)@3;
The "stay" keyword is not acting as I'd expect; what happens is it does fade to black but then immediately switches off all black (you can see the entire screen, no black), then goes straight to black again to fade back in. In other words, it doesn't STAY black. Not sure what else to try here. Any help is appreciated, thanks!