"Select a dialogue database."

Announcements, support questions, and discussion for the Dialogue System.
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Arcanor
Posts: 81
Joined: Sun Oct 05, 2014 4:20 am

"Select a dialogue database."

Post by Arcanor »

Is there any easy way to have the Dialogue editor window remember the last dialogue database that was used? Otherwise I have to constantly find it in my Project view, then select it, before I can view or edit anything. Every time! Hopefully I'm missing something obvious. :)
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
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Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: "Select a dialogue database."

Post by Tony Li »

I'll add that feature. In the meantime, just click on the Dialogue System banner on the Dialogue Manager GameObject. It'll open the initial database.
Arcanor
Posts: 81
Joined: Sun Oct 05, 2014 4:20 am

Re: "Select a dialogue database."

Post by Arcanor »

That's great, thanks again Tony!
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
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