"Select a dialogue database."
"Select a dialogue database."
Is there any easy way to have the Dialogue editor window remember the last dialogue database that was used? Otherwise I have to constantly find it in my Project view, then select it, before I can view or edit anything. Every time! Hopefully I'm missing something obvious.
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
Re: "Select a dialogue database."
I'll add that feature. In the meantime, just click on the Dialogue System banner on the Dialogue Manager GameObject. It'll open the initial database.
Re: "Select a dialogue database."
That's great, thanks again Tony!
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/