Announcements, support questions, and discussion for the Dialogue System.
5 Replies
1645 Views
Last post by Tony Li
Sat Dec 13, 2014 4:17 am
error: Couldn't create asset file!
Replies: 4
by
geoff »
Wed Dec 10, 2014 9:10 pm
Hi, I just started using this, and went through the tutorials, then set up my own scene. I bought Chat Mapper and then exported their demo as XML,...
4 Replies
4722 Views
Last post by geoff
Thu Dec 11, 2014 12:29 pm
2 Replies
915 Views
Last post by jezevcik88
Thu Dec 04, 2014 10:19 am
NPC Subtitle Panel visible at all times
Replies: 1
by
Boimans »
Wed Dec 03, 2014 10:51 am
Hi,
I have a conversation between my NPC and my PC. There is only one visible on screen at a time. They alternate. I want the NPC to stay...
1 Replies
896 Views
Last post by Tony Li
Wed Dec 03, 2014 2:12 pm
Conversation node graph
Replies: 2
by
magalter »
Sun Nov 30, 2014 11:43 pm
Probably this is more off topic but I'm really curious how you made the the node graph in the editor window for conversations. It is the same node...
2 Replies
1010 Views
Last post by magalter
Mon Dec 01, 2014 2:44 am
6 Replies
1881 Views
Last post by Tony Li
Tue Nov 25, 2014 2:15 am
Three Way Conversations
Replies: 4
by
andrew2110 »
Tue Nov 18, 2014 11:25 am
Another quick video from my game to demonstrate what I'm after and what happens atm:
Three Way Conversations
After the first battle, a...
4 Replies
1353 Views
Last post by andrew2110
Thu Nov 20, 2014 6:13 am
5 Replies
2068 Views
Last post by Tony Li
Wed Nov 19, 2014 4:25 pm
Sizing issues after scene change
Replies: 3
by
andrew2110 »
Sun Nov 16, 2014 6:12 am
www.blueomega.me/SizingIssues.mp4
The video shows a forced conversation with an NPC which triggers the tutorial battle for the user. The...
3 Replies
1201 Views
Last post by Tony Li
Tue Nov 18, 2014 2:09 pm
1 Replies
865 Views
Last post by Tony Li
Tue Nov 18, 2014 2:07 pm
4 Replies
1239 Views
Last post by Tony Li
Mon Nov 17, 2014 3:42 pm
Behavior Tree Lua Bridge
Replies: 3
by
Ooghe »
Sat Nov 15, 2014 10:43 am
I’ve successfully set up Third Party Support for Behavior Tree, and I’ve just been testing it out. The Behavior Designer Sequencer Commands work, but...
3 Replies
1240 Views
Last post by Tony Li
Mon Nov 17, 2014 3:03 am
Dialogue System running on paused
Replies: 1
by
wattoo »
Sun Nov 09, 2014 10:39 pm
Hi,
Me again, sorry. Progression continues, but I've hit another hurdle.
I need the game to pause while the dialogue system imparts its...
1 Replies
1061 Views
Last post by Tony Li
Mon Nov 10, 2014 2:18 am
3 Replies
1233 Views
Last post by Tony Li
Tue Nov 04, 2014 4:22 am
1 Replies
1260 Views
Last post by Tony Li
Tue Nov 04, 2014 3:48 am
Camera Angles
Replies: 9
by
bakershah »
Sat Nov 01, 2014 4:32 pm
Hello,
So as i was working on my project. I found the system using camera angles even though i didn't want to. I want to trigger the...
9 Replies
2487 Views
Last post by Tony Li
Mon Nov 03, 2014 8:23 am
Differences on Touch Devices?
Replies: 3
by
andrew2110 »
Wed Oct 15, 2014 10:56 am
The video above shows a user walking up to the NPC and clicking on an NGUI button to trigger the OnUse function of a ConversationTrigger object. This...
3 Replies
1136 Views
Last post by andrew2110
Wed Oct 29, 2014 11:36 am
Can't get it to work
Replies: 1
by
bag74 »
Mon Oct 27, 2014 1:55 pm
I've gone through the first four tutorials step by step and it just doesn't seem to work. The only difference in my game is that I am using a 1st...
1 Replies
1159 Views
Last post by Tony Li
Mon Oct 27, 2014 3:31 pm
Barks with 'responses'
Replies: 5
by
wattoo »
Tue Oct 14, 2014 12:22 am
Hello,
Firstly, thanks very much for your help on my importing problem Tony. All seems good so far.
So onto proper questions...
Is it...
5 Replies
2403 Views
Last post by Tony Li
Thu Oct 23, 2014 3:16 am
Remove zoom-in on characters
Replies: 6
by
cygnusprojects »
Mon Sep 08, 2014 10:52 pm
Hi,
When starting a conversation the camera always zooms-in on the speaker. Is there a way to not do that? We are building a top-down game and...
6 Replies
3076 Views
Last post by Tony Li
Thu Oct 23, 2014 2:54 am
Dialogue Always On Screen
Replies: 1
by
wattoo »
Wed Oct 22, 2014 1:03 am
Hi,
So our game has only two characters, the player and something else. During gameplay, the player is always on screen, but the other character...
1 Replies
1102 Views
Last post by Tony Li
Wed Oct 22, 2014 3:27 am
1 Replies
1112 Views
Last post by Tony Li
Sun Oct 19, 2014 9:28 am
Find the position of a dialogue element
Replies: 1
by
jpulliam »
Fri Oct 17, 2014 6:25 am
Is there a way to get the screen position of a dialogue element such as the NPC Subtitle so that I can add an additional custom UI element relative...
1 Replies
1143 Views
Last post by Tony Li
Fri Oct 17, 2014 7:00 am
Quest Drop Down
Replies: 2
by
wattoo »
Wed Oct 15, 2014 12:50 am
Hello,
So I'm delving further in to the recesses making progress. It's slow, but that's more down to our game's complexity more than the...
2 Replies
1492 Views
Last post by wattoo
Wed Oct 15, 2014 3:41 am
Lua
Replies: 4
by
mgmhunt »
Mon Oct 13, 2014 9:25 pm
Hi there
I note says It doesn't display the output of print statements. Any chance of this being implemented? either in the console or to the...
4 Replies
1853 Views
Last post by Tony Li
Tue Oct 14, 2014 9:52 am
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