Announcements, support questions, and discussion for the Dialogue System.
Interacting with C# scripts
Replies: 4
by
Ingot »
Wed Mar 02, 2016 7:27 pm
I am trying to get the Dialogue System to call a function on a game object that is used as my cursor manager.
I attached a DialogueSystemTrigger...
4 Replies
1460 Views
Last post by Ingot
Thu Mar 03, 2016 1:23 am
S-Inventory Integration Issues
Replies: 3
by
ronaldomoon »
Mon Feb 29, 2016 6:37 pm
I have basic saving and loading working. When I save then load, my character is in the correct position.
I followed the instructions (under Third...
3 Replies
692 Views
Last post by Tony Li
Tue Mar 01, 2016 8:51 am
Event for Use
Replies: 1
by
mandi »
Tue Mar 01, 2016 6:35 am
Is there OnUse event? An event triggered when you use Usable component, with no conversation.
Best!
1 Replies
494 Views
Last post by Tony Li
Tue Mar 01, 2016 8:50 am
Dialogue System for Unity 1.6.0 Released!
Replies: 2
by
Tony Li »
Sat Feb 27, 2016 8:53 pm
Version 1.6.0 is now available on the Pixel Crushers customer download site! If you need access, please PM me your Unity Asset Store invoice number....
2 Replies
1203 Views
Last post by Alatriste
Mon Feb 29, 2016 4:52 pm
Save/Load System
Replies: 7
by
kilfeather94 »
Wed Feb 17, 2016 8:49 am
I'm using the Game Saver component and trying to figure out how to save the state of a game. It's able to keep track of the level the player was last...
7 Replies
2571 Views
Last post by Tony Li
Sun Feb 28, 2016 8:50 am
Trouble with actor overrides
Replies: 9
by
hannah »
Mon Feb 22, 2016 10:51 pm
I'm trying to use the included speech bubble script and everything seems fine accept that suddenly, only one of my speech bubbles is working!
I have...
9 Replies
3640 Views
Last post by Tony Li
Sat Feb 27, 2016 10:27 pm
Playing text in a cutscene (as subtitles)
Replies: 3
by
arctel »
Fri Feb 26, 2016 12:51 pm
Looking for the best way to handle using DM for cutscenes. Using it with the Cinema Director and would like the dialogue to function similar to...
3 Replies
702 Views
Last post by Tony Li
Sat Feb 27, 2016 6:56 pm
1 Replies
508 Views
Last post by Tony Li
Sat Feb 27, 2016 6:10 pm
Managing complex bark scenarios
Replies: 2
by
grofit »
Fri Feb 26, 2016 8:41 am
I apologize for asking a lot of abstract questions at the moment but I am just trying to get my head around the processes before I start down a...
2 Replies
909 Views
Last post by grofit
Fri Feb 26, 2016 1:25 pm
Alerts for descriptive text?
Replies: 3
by
grofit »
Fri Feb 26, 2016 8:17 am
I know this depends upon scenario, but I have scenarios where:
- Player talks to NPC (Conversation)
- NPC says something out loud (Bark)
- Player...
3 Replies
1263 Views
Last post by Tony Li
Fri Feb 26, 2016 10:58 am
An Articy import suggestion
Replies: 1
by
irve »
Fri Feb 26, 2016 3:52 am
Small low priority suggestion: It would be beneficial if Can't find destination for New jump error outputted the Articy Id of the node in question....
1 Replies
451 Views
Last post by Tony Li
Fri Feb 26, 2016 9:35 am
OnUse not working
Replies: 2
by
Ingot »
Wed Feb 24, 2016 2:49 pm
I cannot get the OnUse method to work for initiating conversations.
Note that the OnTriggerEnter method does work just fine.
The following are the...
2 Replies
11347 Views
Last post by Ingot
Thu Feb 25, 2016 10:16 pm
1 Replies
397 Views
Last post by Tony Li
Thu Feb 25, 2016 8:19 pm
RPG Kit Quest Tutorial
Replies: 8
by
Tony Li »
Sat Feb 13, 2016 8:27 pm
This is the first version of a tutorial that will probably be in the next release of the Dialogue System documentation.
In this tutorial, we'll...
8 Replies
4012 Views
Last post by terrymorgan
Wed Feb 24, 2016 9:57 am
Control text size
Replies: 5
by
Ingot »
Sun Feb 21, 2016 3:32 pm
Using the Necromancer legacy GUI, how can I adjust the text sizes for the fonts?
I have tried adjusting corresponding GUILabel script rect sizes, but...
5 Replies
1963 Views
Last post by Tony Li
Mon Feb 22, 2016 8:39 am
Lua performance
Replies: 1
by
irve »
Mon Feb 22, 2016 7:08 am
Tony,
Do you have some performance estimates -- how many dialogue lines can Lua track before getting problematic? We'll be running on a modern PC,...
1 Replies
523 Views
Last post by Tony Li
Mon Feb 22, 2016 8:38 am
4 Replies
1038 Views
Last post by Tony Li
Sat Feb 20, 2016 12:54 pm
3 Replies
1478 Views
Last post by Tony Li
Sat Feb 20, 2016 10:32 am
RPG kit stop NPC from walking to talk
Replies: 11
by
terrymorgan »
Mon Feb 01, 2016 11:10 pm
This is like the ARPG stork walks around, player clicks on him, he stops walking and you talk to him. I made a Store conversation on
a patrolling...
11 Replies
5321 Views
Last post by wioluskaelk
Fri Feb 19, 2016 1:22 pm
4 Replies
2439 Views
Last post by Tony Li
Thu Feb 18, 2016 8:06 pm
Playing dialogue audio on selection
Replies: 1
by
bakershah »
Thu Feb 18, 2016 2:27 am
I was wondering if there was a way to get audio clips to play if I just hover and highlight a dialogue option? I have my character speaking his...
1 Replies
755 Views
Last post by Tony Li
Thu Feb 18, 2016 1:06 pm
10 Replies
5956 Views
Last post by Tony Li
Wed Feb 17, 2016 3:52 pm
Saving with Easy Save 2
Replies: 1
by
Neecko »
Tue Feb 16, 2016 5:14 pm
I've been using Easy Save 2 ( for all my saving.
I used the built in dialogue saving system and it works just fine, but is there any way to...
1 Replies
1252 Views
Last post by Tony Li
Tue Feb 16, 2016 8:48 pm
Help getting the UI to do what I want
Replies: 3
by
Bluerex »
Tue Feb 16, 2016 3:07 am
Ok, I've gotten a decent handle on the framework, but the rendering options for subtitle text is just confusing me beyond belief.
This is the effect...
3 Replies
1237 Views
Last post by Tony Li
Tue Feb 16, 2016 2:21 pm
Quest State
Replies: 3
by
garrett123 »
Sun Feb 14, 2016 11:25 am
I'm trying to make my quest state set to active by using this
Quest .State == active ; Variable = Quest: Find me some apples!
The alert shows up...
3 Replies
1013 Views
Last post by Tony Li
Mon Feb 15, 2016 10:15 am
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