Announcements, support questions, and discussion for the Dialogue System.
7 Replies
1310 Views
Last post by Tony Li
Sat May 21, 2016 3:06 pm
1 Replies
426 Views
Last post by johnnemann
Thu May 19, 2016 6:53 pm
4 Replies
1131 Views
Last post by Tony Li
Thu May 19, 2016 5:42 pm
Language options
Replies: 3
by
supadupa64 »
Wed May 18, 2016 11:15 pm
How would I go about making all my dialogue into Spanish or Chinese so the player can choose the language they want?
3 Replies
1217 Views
Last post by Tony Li
Thu May 19, 2016 4:55 pm
Changes in 1.6.2.2
Replies: 2
by
mandi »
Thu May 19, 2016 9:39 am
Hello Tony,
were there any changes to the way we structure conditions on showing dialogues? I mean, is some of the API obsolete? After update, some...
2 Replies
517 Views
Last post by Tony Li
Thu May 19, 2016 10:06 am
5 Replies
1539 Views
Last post by Tony Li
Thu May 19, 2016 8:19 am
save multidatabase
Replies: 4
by
alfonso »
Mon May 16, 2016 10:21 am
Hi tony!
it is possible to save a database in particular, im using multi database and i allways have 2 database loaded, and i switch one of them...
4 Replies
985 Views
Last post by alfonso
Tue May 17, 2016 4:41 am
Bark UI size
Replies: 5
by
creddie »
Mon May 16, 2016 12:07 pm
Hello,
I'm using a bark UI to make something like a cartoon speech bubble. My problem is I can't find the size of the text bubble. It updates...
5 Replies
1388 Views
Last post by Tony Li
Mon May 16, 2016 8:51 pm
13 Replies
229721 Views
Last post by Tony Li
Mon May 16, 2016 12:43 pm
1 Replies
535 Views
Last post by Tony Li
Mon May 16, 2016 9:22 am
Japanese language dialogue text
Replies: 4
by
Teto »
Sun May 15, 2016 9:24 am
Hi,
When you input a Japanese character to the Dialogue Text box of a Dialogue Database from the Condensations window, it seems that the dialogue...
4 Replies
643 Views
Last post by Teto
Sun May 15, 2016 11:54 pm
OnConversationStart actor question
Replies: 6
by
mandi »
Fri May 13, 2016 5:57 pm
Hello Tony,
I have this problem: I have a custom code that is responsible for rendering a portrait of my conversant and then showing it when the...
6 Replies
1592 Views
Last post by Tony Li
Sun May 15, 2016 11:09 pm
19 Replies
9124 Views
Last post by Tony Li
Thu May 12, 2016 1:31 pm
2 Replies
649 Views
Last post by markmoyes
Thu May 12, 2016 10:33 am
1 Replies
521 Views
Last post by Tony Li
Thu May 12, 2016 9:13 am
10 Replies
2425 Views
Last post by irve
Thu May 12, 2016 8:45 am
Quest system conditionals
Replies: 12
by
PeterParked »
Fri May 06, 2016 9:08 am
I'm using DS 1.6.2, and I'm having an issue with something that worked fine before. Hopefully it's just user error.
I have a dialogue option that I...
12 Replies
5201 Views
Last post by PeterParked
Wed May 11, 2016 8:59 am
3 Replies
532 Views
Last post by Tony Li
Tue May 10, 2016 5:21 pm
A few issues
Replies: 8
by
Revolter »
Sun Apr 24, 2016 10:20 am
Hi!
Bought Dialogue System recently and wanted to mention a few issues i noticed:
1) Response buttons are set inactive before the Hide animation...
8 Replies
1104 Views
Last post by Tony Li
Tue May 10, 2016 11:02 am
10 Replies
3717 Views
Last post by Tony Li
Tue May 10, 2016 8:23 am
10 Replies
2846 Views
Last post by Tony Li
Sun May 08, 2016 7:56 pm
Player input "code" for quest
Replies: 14
by
supadupa64 »
Fri Apr 29, 2016 6:08 am
Is there way for the player to input a code for a quest during a dialogue?
Example: NPC says, give me the code and I'll give you this gem. There is...
14 Replies
4503 Views
Last post by Tony Li
Sun May 08, 2016 3:29 pm
1 Replies
900 Views
Last post by Tony Li
Sat May 07, 2016 9:45 am
0 Replies
1221 Views
Last post by supadupa64
Fri May 06, 2016 6:54 pm
Dialogue System 1.6.2 Released
Replies: 1
by
Tony Li »
Mon May 02, 2016 10:56 am
Version 1.6.2 is available for immediate download on the Pixel Crushers customer download site (PM me your Unity Asset Store invoice number if you...
1 Replies
766 Views
Last post by Tony Li
Thu May 05, 2016 11:00 am
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