Announcements, support questions, and discussion for the Dialogue System.
I have no idea what I'm doing :?
Replies: 21
by
Escara »
Sun Dec 30, 2018 6:38 am
Hello,
First time user of DS and I'm also using Adventure Creator. I thought DS would be a useful tool to use to improve the look and UX. But, I'll...
21 Replies
4417 Views
Last post by Escara
Sat Jan 05, 2019 11:17 am
0 Replies
565 Views
Last post by Tony Li
Fri Jan 04, 2019 10:54 am
1 Replies
356 Views
Last post by Tony Li
Fri Jan 04, 2019 10:29 am
3 Replies
546 Views
Last post by Tony Li
Fri Jan 04, 2019 10:26 am
1 Replies
346 Views
Last post by Tony Li
Thu Jan 03, 2019 8:07 pm
4 Replies
1354 Views
Last post by Tony Li
Thu Jan 03, 2019 10:41 am
1 Replies
456 Views
Last post by Tony Li
Thu Jan 03, 2019 9:32 am
5 Replies
793 Views
Last post by Tony Li
Thu Jan 03, 2019 9:23 am
Conversation limit?
Replies: 4
by
timbecile »
Fri Dec 28, 2018 7:39 pm
Hey Tony,
I've been trying to create a new NPC (#39) and every time I try to edit the dialog, the grid view is empty. Is there a limit to the number...
4 Replies
560 Views
Last post by timbecile
Wed Jan 02, 2019 11:58 pm
Bark UI duration
Replies: 10
by
Japtor »
Sun Dec 09, 2018 12:39 pm
Hi,
Is there a possibility to swap the duration of a specific bark in play mode ?
I know that the standard Bark UI has a Duration field. However,...
10 Replies
1816 Views
Last post by Japtor
Wed Jan 02, 2019 2:56 pm
Integrating Input System
Replies: 1
by
Lyton »
Mon Dec 31, 2018 10:51 pm
Hey I just had a question about integrating a couple of systems I have created already for my game. Primarily wanted to integrate my input scripts...
1 Replies
216 Views
Last post by Tony Li
Tue Jan 01, 2019 9:35 am
Variables
Replies: 3
by
pegassy »
Sun Dec 30, 2018 2:53 pm
So far I have been using the variables system for kill counts quests and also for setting up conversation conditions without using quest conditions....
3 Replies
770 Views
Last post by Tony Li
Mon Dec 31, 2018 8:31 am
Increment on Destroy
Replies: 2
by
pegassy »
Fri Dec 28, 2018 7:14 pm
Hello,
I was using Increment on Destroy script in the previous versions of my project. Now with the new Dialogue System Trigger Interactable script,...
2 Replies
561 Views
Last post by pegassy
Sat Dec 29, 2018 2:36 pm
4 Replies
1637 Views
Last post by Tony Li
Thu Dec 27, 2018 12:28 pm
2 Replies
363 Views
Last post by TobyM
Thu Dec 27, 2018 4:03 am
4 Replies
445 Views
Last post by Tony Li
Wed Dec 26, 2018 2:38 pm
Accumulate Text in NGUI?
Replies: 1
by
hallyhalla »
Mon Dec 24, 2018 11:40 am
Hi. :)
I want to Show Dialogue as multiple clicks.
NPC - Hello,
(User Click)
NPC - Hello, My Name is
(User Click)
NPC - Hello, My Name is John...
1 Replies
217 Views
Last post by Tony Li
Mon Dec 24, 2018 1:35 pm
Animation Duration
Replies: 20
by
pegassy »
Sat Dec 15, 2018 3:11 pm
Hello,
I am using the integration with Rogo Digital's Lipsync Pro. In a scene where the NPC is speaking with a lipsync and with a sequencer camera,...
20 Replies
2090 Views
Last post by Tony Li
Mon Dec 24, 2018 9:50 am
An Idea: Add an Inventory UI Panel
Replies: 22
by
Alatriste »
Thu Sep 13, 2018 8:57 am
Hi Tony,
I know this one goes far beyond the scope of Dialogue System, but it would be amazing that DS include an optional UI Inventory panel where...
22 Replies
4260 Views
Last post by Tony Li
Sun Dec 23, 2018 5:04 pm
Showing the responses a little early
Replies: 3
by
ava »
Sat Dec 22, 2018 1:48 pm
Hi,
I wanted to ask what the best approach is for this: I'd like the responses to show before the end of the npc subtitle, for example 30% before...
3 Replies
798 Views
Last post by Tony Li
Sun Dec 23, 2018 8:33 am
Using SetEnabled() Command
Replies: 3
by
pegassy »
Fri Dec 21, 2018 1:18 pm
Hello,
I am trying to disable the Mesh Renderer component of an object named Golden Key , and I am using the following sequence code under Play...
3 Replies
639 Views
Last post by Tony Li
Sat Dec 22, 2018 3:02 pm
Unique ID Tool Providing Error
Replies: 1
by
benschiffler »
Sat Dec 22, 2018 2:56 am
I'm working with multiple dialogue databases for a current project using Dialogue System for Unity. Up until this point, using the Unique IDs tool...
1 Replies
322 Views
Last post by Tony Li
Sat Dec 22, 2018 9:57 am
2 Replies
380 Views
Last post by DeadlyAccurate
Sat Dec 22, 2018 12:39 am
Lua doubt
Replies: 2
by
Japtor »
Fri Dec 21, 2018 1:28 pm
Hi,
Can a Lua function have an optional/default parameter? So when you call that function inside a Dialogue Node -> Script , you don't need to...
2 Replies
465 Views
Last post by Japtor
Fri Dec 21, 2018 2:19 pm
7 Replies
1126 Views
Last post by Tony Li
Fri Dec 21, 2018 7:37 am
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