Hello,There
Is there a way to let line node appear and be handled in the different UI in conversation ?
I had multi interface. there's a main subtitle one and a box text UI. is there a way to direct which line node or conversation go in to which ? Dialogue Manager seem let you only pick one. do i have find a way to script switching between UI input ?
I apologize if this have been asked and answered before
Thank you so much,
Switching UI for each conversation/line node
Re: Switching UI for each conversation/line node
Hi,
You can add assign subtitle panels to your dialogue UI's StandardDialogueUI component. By default, the included prefabs have two subtitle panels: panel 0 for NPCs, panel 1 for the player. You can add panel 2, panel 3, etc.
To tell a dialogue entry node to use a specific panel, include the [panel=#] markup tag in the Dialogue Text.
To tell a character to use a specific panel for the rest of the conversation, use the SetPanel() sequencer command.
You can add assign subtitle panels to your dialogue UI's StandardDialogueUI component. By default, the included prefabs have two subtitle panels: panel 0 for NPCs, panel 1 for the player. You can add panel 2, panel 3, etc.
To tell a dialogue entry node to use a specific panel, include the [panel=#] markup tag in the Dialogue Text.
To tell a character to use a specific panel for the rest of the conversation, use the SetPanel() sequencer command.