The idea is for the player to be in one continuous 'conversation', which will give them random dialogue prompts. They then respond to them by making choices. There will be multiple dialogue prompts such as 'go into the cave?', 'eat the mushroom?', etc. I would like it to pick them at random.
Basically it's a game where you have to avoid dying by making the right choices.
I also want to have some stats that have a random element of change each time you get a prompt. For example, with each prompt, you could lose between 1 and 3 points of hunger.
Does this sound like something dialogue system could do, or would it require some customizing?
Thanks
