I just dragged the dialog manager prefab into RPG kit's loading scene, now I can drag the conversation window around.Dialogue Manager prefab that was built for RPG Kit
Search found 97 matches
- Mon May 16, 2016 12:35 pm
- Forum: Dialogue System for Unity
- Topic: rpg kit dialog window too low
- Replies: 13
- Views: 227574
Re: rpg kit dialog window too low
- Sun May 15, 2016 11:40 am
- Forum: Dialogue System for Unity
- Topic: rpg kit dialog window too low
- Replies: 13
- Views: 227574
Re: rpg kit dialog window too low
My loading scene didn't even have a dialog manager, I'm not using loading_ds, so I added it. I looked at loading_ds, there's a 'game object' with a missing FSM there,
probably fix it by reading the docs, I guess.
probably fix it by reading the docs, I guess.
- Thu May 12, 2016 12:09 pm
- Forum: Dialogue System for Unity
- Topic: Range Trigger on non-dialog system code?
- Replies: 19
- Views: 5472
Re: Range Trigger on non-dialog system code?
It doesn't work on the RPG kit generic Skeleton type enemy though, there's 2 animators, and the 'setup animator' gives an error when I add it to the components list NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSystem.RangeTrigger.SetTargets (Bool...
- Sun May 08, 2016 1:38 pm
- Forum: Dialogue System for Unity
- Topic: rpg kit dialog window too low
- Replies: 13
- Views: 227574
Re: rpg kit dialog window too low
as far as I can tell, they're the same in the scene and the project, one on left is in the Main Level, other's in project folder
- Sat May 07, 2016 2:10 pm
- Forum: Dialogue System for Unity
- Topic: rpg kit dialog window too low
- Replies: 13
- Views: 227574
Re: rpg kit dialog window too low
I haven't built the game yet, but in editor, I can't have the windows taskbar at the bottom or the last line of dialog won't show up,
and I can't drag it any higher than what the screenshot shows.
and I can't drag it any higher than what the screenshot shows.
- Fri May 06, 2016 11:30 am
- Forum: Dialogue System for Unity
- Topic: rpg kit dialog window too low
- Replies: 13
- Views: 227574
Re: rpg kit dialog window too low
I checked it, it goes up to fit in the game window fully now, but not any higher (IF) you have the game window fully maximized.
- Fri May 06, 2016 11:22 am
- Forum: Dialogue System for Unity
- Topic: rpg kit dialog window too low
- Replies: 13
- Views: 227574
Re: rpg kit dialog window too low
It only drags up to the 'give me gold' entry, should I check 'canvas scaler'?
- Wed May 04, 2016 9:16 pm
- Forum: Dialogue System for Unity
- Topic: rpg kit dialog window too low
- Replies: 13
- Views: 227574
rpg kit dialog window too low
I'm using 1.6.1.1 I just noticed the default converser window is too low.
- Sun May 01, 2016 9:25 pm
- Forum: Dialogue System for Unity
- Topic: Range Trigger on non-dialog system code?
- Replies: 19
- Views: 5472
Re: Range Trigger on non-dialog system code?
New snapshot, the giraffes animators are disabled too with bigger sphere colliders, I think I need some fog just before they hit 'go' mode
https://sites.google.com/site/terrymorg ... d_may_2016
https://sites.google.com/site/terrymorg ... d_may_2016
- Sat Apr 30, 2016 9:11 pm
- Forum: Dialogue System for Unity
- Topic: Range Trigger on non-dialog system code?
- Replies: 19
- Views: 5472
Re: Range Trigger on non-dialog system code?
Here's my notes on the Mixamo stuff, can't locate the animals though
https://sites.google.com/site/terrymorg ... ree_assets
https://sites.google.com/site/terrymorg ... ree_assets