Search found 97 matches

by terrymorgan
Mon May 16, 2016 12:35 pm
Forum: Dialogue System for Unity
Topic: rpg kit dialog window too low
Replies: 13
Views: 227574

Re: rpg kit dialog window too low

Dialogue Manager prefab that was built for RPG Kit
I just dragged the dialog manager prefab into RPG kit's loading scene, now I can drag the conversation window around.
by terrymorgan
Sun May 15, 2016 11:40 am
Forum: Dialogue System for Unity
Topic: rpg kit dialog window too low
Replies: 13
Views: 227574

Re: rpg kit dialog window too low

My loading scene didn't even have a dialog manager, I'm not using loading_ds, so I added it. I looked at loading_ds, there's a 'game object' with a missing FSM there,
probably fix it by reading the docs, I guess.
by terrymorgan
Thu May 12, 2016 12:09 pm
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 5472

Re: Range Trigger on non-dialog system code?

It doesn't work on the RPG kit generic Skeleton type enemy though, there's 2 animators, and the 'setup animator' gives an error when I add it to the components list NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSystem.RangeTrigger.SetTargets (Bool...
by terrymorgan
Sun May 08, 2016 1:38 pm
Forum: Dialogue System for Unity
Topic: rpg kit dialog window too low
Replies: 13
Views: 227574

Re: rpg kit dialog window too low

as far as I can tell, they're the same in the scene and the project, one on left is in the Main Level, other's in project folder
by terrymorgan
Sat May 07, 2016 2:10 pm
Forum: Dialogue System for Unity
Topic: rpg kit dialog window too low
Replies: 13
Views: 227574

Re: rpg kit dialog window too low

I haven't built the game yet, but in editor, I can't have the windows taskbar at the bottom or the last line of dialog won't show up,
and I can't drag it any higher than what the screenshot shows.
by terrymorgan
Fri May 06, 2016 11:30 am
Forum: Dialogue System for Unity
Topic: rpg kit dialog window too low
Replies: 13
Views: 227574

Re: rpg kit dialog window too low

I checked it, it goes up to fit in the game window fully now, but not any higher (IF) you have the game window fully maximized.
by terrymorgan
Fri May 06, 2016 11:22 am
Forum: Dialogue System for Unity
Topic: rpg kit dialog window too low
Replies: 13
Views: 227574

Re: rpg kit dialog window too low

It only drags up to the 'give me gold' entry, should I check 'canvas scaler'?
by terrymorgan
Wed May 04, 2016 9:16 pm
Forum: Dialogue System for Unity
Topic: rpg kit dialog window too low
Replies: 13
Views: 227574

rpg kit dialog window too low

I'm using 1.6.1.1 I just noticed the default converser window is too low.
by terrymorgan
Sun May 01, 2016 9:25 pm
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 5472

Re: Range Trigger on non-dialog system code?

New snapshot, the giraffes animators are disabled too with bigger sphere colliders, I think I need some fog just before they hit 'go' mode

https://sites.google.com/site/terrymorg ... d_may_2016
by terrymorgan
Sat Apr 30, 2016 9:11 pm
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 5472

Re: Range Trigger on non-dialog system code?

Here's my notes on the Mixamo stuff, can't locate the animals though

https://sites.google.com/site/terrymorg ... ree_assets