Search found 135 matches
- Mon Aug 14, 2023 5:03 pm
- Forum: Dialogue System for Unity
- Topic: World Canvas and Triggering Nodes Using Button Events
- Replies: 3
- Views: 491
Re: World Canvas and Triggering Nodes Using Button Events
That worked. Thank you so much Tony.
- Mon Aug 14, 2023 10:54 am
- Forum: Dialogue System for Unity
- Topic: World Canvas and Triggering Nodes Using Button Events
- Replies: 3
- Views: 491
World Canvas and Triggering Nodes Using Button Events
Hello, I have a game scene already built using Unity's Animator that shows dialogs on separate game objects and I am trying to transform it to work with DSU instead. The first part of the game uses screen canvas, so I was able to adapt the DSU standard UI to it and I have a dialog tree that follows ...
- Sat Aug 17, 2019 4:22 pm
- Forum: Dialogue System for Unity
- Topic: A Possible Integration with Look Animator
- Replies: 14
- Views: 2491
Re: A Possible Integration with Look Animator
Hello,
I wanted to check if you had any updates on this integration.
Thank you.
I wanted to check if you had any updates on this integration.
Thank you.
- Mon Jul 15, 2019 1:11 am
- Forum: Dialogue System for Unity
- Topic: UCC Integration Issue on Object Deactivate
- Replies: 1
- Views: 454
UCC Integration Issue on Object Deactivate
Hello, I am using DSU's interact ability in UCC Integration for various functionalities in the game, including as the main medium to close doors and interact with NPCs and other objects. I noticed that if I deactivate the object that I am interacting with while I am in the interaction range, the UCC...
- Thu Jul 11, 2019 3:00 pm
- Forum: Dialogue System for Unity
- Topic: Snycing Behavior Designer Variables with DSU
- Replies: 3
- Views: 780
Re: Snycing Behavior Designer Variables with DSU
Wonderful.
I suspect syncing continously or regularly would be consuming too much performance? But I think syncing everytime I need to update the variable works just as fine.
Thank you.
I suspect syncing continously or regularly would be consuming too much performance? But I think syncing everytime I need to update the variable works just as fine.
Thank you.
- Wed Jul 10, 2019 8:48 pm
- Forum: Dialogue System for Unity
- Topic: Snycing Behavior Designer Variables with DSU
- Replies: 3
- Views: 780
Snycing Behavior Designer Variables with DSU
Hello, I have been looking into synchronizing Behavior Designer variables into DSU. Namely, I have a variable named "Friendly" which is true by default, and certain dialogue options will make this false. This partially works, however, I noticed you mentioned in the integration documentatio...
- Sun Jul 07, 2019 10:36 pm
- Forum: Dialogue System for Unity
- Topic: A Possible Integration with Look Animator
- Replies: 14
- Views: 2491
- Sun Jul 07, 2019 8:17 pm
- Forum: Dialogue System for Unity
- Topic: A Possible Integration with Look Animator
- Replies: 14
- Views: 2491
Re: A Possible Integration with Look Animator
I think it is a great idea to add a component to make them automatically look at the current speaker. I talked to the developer, and he adapted the component that enabled a head-look to be triggered for a set number of seconds for the character the component was on, to make it active as long as you ...
- Sun Jul 07, 2019 8:08 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Database Gets Automatically Selected in Project Folders
- Replies: 2
- Views: 603
Re: Dialogue Database Gets Automatically Selected in Project Folders
Thank you so much.
- Sun Jul 07, 2019 12:41 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Database Gets Automatically Selected in Project Folders
- Replies: 2
- Views: 603
Dialogue Database Gets Automatically Selected in Project Folders
Hello, This is not a major issue, but may still worth mentioning. Somehow, whenever I make any regular changes in the editor, almost 1/10 times, the dialogue database belonging to that particular scene gets selected in the Project window. It changes whatever folder was open before and goes to the fo...