Search found 45 matches
- Mon Sep 26, 2016 10:33 am
- Forum: Dialogue System for Unity
- Topic: Position Selector
- Replies: 5
- Views: 1330
Re: Position Selector
Oh my mistake. Thanks! Oh btw, may I just add for future readers? If you guys plan to use this one, remember to remove the 'Show' and 'Hide' in Animation Transition field in Unity UI Selector Display component in your player, I don't know in other cases, but in my case, there will be a warning in th...
- Mon Sep 26, 2016 9:43 am
- Forum: Dialogue System for Unity
- Topic: Position Selector
- Replies: 5
- Views: 1330
Re: Position Selector
Worked like a charm. Thanks! :D I just have a little problem. The default gui of the selector is not disabled, how to disable it? (Please don't mind the color of the text in Unity UI selector, I will fix that) I figured that maybe I can just make it so that the message position will be at the top, b...
- Sun Sep 25, 2016 8:20 pm
- Forum: Dialogue System for Unity
- Topic: Position Selector
- Replies: 5
- Views: 1330
Position Selector
Hello, how can I position the selector text? Aside from on top of target and on top of screen, how can I make it like let's say middle left?
Also how can I use the Unity UI Selector Prefab? Like the Runic Unity UI Selector Panel. I can't seem to find a tutorial or an instruction on how to use it.
Also how can I use the Unity UI Selector Prefab? Like the Runic Unity UI Selector Panel. I can't seem to find a tutorial or an instruction on how to use it.
- Mon Sep 12, 2016 10:50 am
- Forum: Dialogue System for Unity
- Topic: Two (2) Delay sequence command
- Replies: 3
- Views: 1049
Re: Two (2) Delay sequence command
Thanks for the info Unfortunately, for some reason that I don't know, AnimatorPlayWait() does not work for me. I went for the 2 delays
- Mon Sep 12, 2016 7:04 am
- Forum: Dialogue System for Unity
- Topic: Two (2) Delay sequence command
- Replies: 3
- Views: 1049
Two (2) Delay sequence command
Will two delay sequence command work? Because if you (tony) remember, you helped me with my problem before about the UI not displaying/immediately skips so I have this sequence SetEnabled(Button, true, Runic Unity UI Dialogue UI); AnimatorPlay(Show,Dialogue Panel); SetActive(myTimer, false); SetEnab...
- Sun Sep 11, 2016 10:29 am
- Forum: Dialogue System for Unity
- Topic: Instantly display conversation
- Replies: 4
- Views: 951
Re: Instantly display conversation
It's okey. Thanks for the info! I'll try using alert trigger.
- Sun Sep 11, 2016 3:59 am
- Forum: Dialogue System for Unity
- Topic: Instantly display conversation
- Replies: 4
- Views: 951
Re: Instantly display conversation
Hello, how about to display alerts longer?
- Sun Sep 11, 2016 12:47 am
- Forum: Dialogue System for Unity
- Topic: Instantly display conversation
- Replies: 4
- Views: 951
Instantly display conversation
Hello, so the dialogue system has a typewriter effect write? So what I want is for a specific node, the text will be displayed instantly. Is it possible?
And also, is there a way to display alerts much longer?
And also, is there a way to display alerts much longer?
- Sat Sep 10, 2016 9:35 am
- Forum: Dialogue System for Unity
- Topic: InventoryPro and Dialogue System Integration error
- Replies: 7
- Views: 1404
Re: InventoryPro and Dialogue System Integration error
Thank you so much you saved me I thought I was screwed
- Sat Sep 10, 2016 7:02 am
- Forum: Dialogue System for Unity
- Topic: InventoryPro and Dialogue System Integration error
- Replies: 7
- Views: 1404
Re: InventoryPro and Dialogue System Integration error
Hello I decided to reply in here instead of creating a new thread as the topic is still related to inventory pro How can I save the state of inventory? Do you have any idea? Because I have an NPC that will give the player an item when the player talks to it. When I saved the game (still using the me...