Search found 45 matches

by ricjonsu098
Mon Sep 26, 2016 10:33 am
Forum: Dialogue System for Unity
Topic: Position Selector
Replies: 5
Views: 1244

Re: Position Selector

Oh my mistake. Thanks! Oh btw, may I just add for future readers? If you guys plan to use this one, remember to remove the 'Show' and 'Hide' in Animation Transition field in Unity UI Selector Display component in your player, I don't know in other cases, but in my case, there will be a warning in th...
by ricjonsu098
Mon Sep 26, 2016 9:43 am
Forum: Dialogue System for Unity
Topic: Position Selector
Replies: 5
Views: 1244

Re: Position Selector

Worked like a charm. Thanks! :D I just have a little problem. The default gui of the selector is not disabled, how to disable it? (Please don't mind the color of the text in Unity UI selector, I will fix that) I figured that maybe I can just make it so that the message position will be at the top, b...
by ricjonsu098
Sun Sep 25, 2016 8:20 pm
Forum: Dialogue System for Unity
Topic: Position Selector
Replies: 5
Views: 1244

Position Selector

Hello, how can I position the selector text? Aside from on top of target and on top of screen, how can I make it like let's say middle left?

Also how can I use the Unity UI Selector Prefab? Like the Runic Unity UI Selector Panel. I can't seem to find a tutorial or an instruction on how to use it.
by ricjonsu098
Mon Sep 12, 2016 10:50 am
Forum: Dialogue System for Unity
Topic: Two (2) Delay sequence command
Replies: 3
Views: 1004

Re: Two (2) Delay sequence command

Thanks for the info :D Unfortunately, for some reason that I don't know, AnimatorPlayWait() does not work for me. I went for the 2 delays
by ricjonsu098
Mon Sep 12, 2016 7:04 am
Forum: Dialogue System for Unity
Topic: Two (2) Delay sequence command
Replies: 3
Views: 1004

Two (2) Delay sequence command

Will two delay sequence command work? Because if you (tony) remember, you helped me with my problem before about the UI not displaying/immediately skips so I have this sequence SetEnabled(Button, true, Runic Unity UI Dialogue UI); AnimatorPlay(Show,Dialogue Panel); SetActive(myTimer, false); SetEnab...
by ricjonsu098
Sun Sep 11, 2016 10:29 am
Forum: Dialogue System for Unity
Topic: Instantly display conversation
Replies: 4
Views: 909

Re: Instantly display conversation

It's okey. Thanks for the info! I'll try using alert trigger.
by ricjonsu098
Sun Sep 11, 2016 3:59 am
Forum: Dialogue System for Unity
Topic: Instantly display conversation
Replies: 4
Views: 909

Re: Instantly display conversation

Hello, how about to display alerts longer?
by ricjonsu098
Sun Sep 11, 2016 12:47 am
Forum: Dialogue System for Unity
Topic: Instantly display conversation
Replies: 4
Views: 909

Instantly display conversation

Hello, so the dialogue system has a typewriter effect write? So what I want is for a specific node, the text will be displayed instantly. Is it possible?

And also, is there a way to display alerts much longer?
by ricjonsu098
Sat Sep 10, 2016 9:35 am
Forum: Dialogue System for Unity
Topic: InventoryPro and Dialogue System Integration error
Replies: 7
Views: 1333

Re: InventoryPro and Dialogue System Integration error

Thank you so much you saved me :D I thought I was screwed
by ricjonsu098
Sat Sep 10, 2016 7:02 am
Forum: Dialogue System for Unity
Topic: InventoryPro and Dialogue System Integration error
Replies: 7
Views: 1333

Re: InventoryPro and Dialogue System Integration error

Hello I decided to reply in here instead of creating a new thread as the topic is still related to inventory pro How can I save the state of inventory? Do you have any idea? Because I have an NPC that will give the player an item when the player talks to it. When I saved the game (still using the me...